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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2916184" data-attributes="member: 1165"><p>I think Con would be. Not dying is kind of important. He was nearly lunched by jaguars in his first encounter and shot once and stabbed repeatedly - with poisoned weapons - in his second encounter. He lost consciousness and was in the unenviable situation (because he took Con damage) of having to roll above a natural 20 in order to make the DC 20 save to stabilize. (Obviously a natural 20 would still have saved him.)</p><p></p><p>Charisma came up too, but not in combat.</p><p></p><p>The last two ranged DnD characters I've played have both had Con 14. I think it's silly to expect that you'll never get shot, never get hit by a spell, and never get ambushed or otherwise melee'd. The first one nearly died repeatedly too ... good thing I got to decide on a fairly tough character.</p><p></p><p></p><p></p><p>This should be repeated more often <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I prefer point buy to "roll and choose" because, unlike just about any other dice roll (except hit points), you only make the roll once per character, but the ramifications last until the campaign is over or the character dies or is retired. That's a long time.</p><p></p><p></p><p></p><p>No, I think I'll leave the decision in the hands of the PCs. What if they wanted Charisma, even though it didn't make them more uber ... like the above mentioned gunslinger? Obviously he would put high highest stat into Dex, but if he rolled a "6" for his Charisma, he would be screwed (his concept, although not in combat situations). Sometimes character concepts work well with lots of moderate stats rather than a high stat and a bunch of low ones... you can't control the dice.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2916184, member: 1165"] I think Con would be. Not dying is kind of important. He was nearly lunched by jaguars in his first encounter and shot once and stabbed repeatedly - with poisoned weapons - in his second encounter. He lost consciousness and was in the unenviable situation (because he took Con damage) of having to roll above a natural 20 in order to make the DC 20 save to stabilize. (Obviously a natural 20 would still have saved him.) Charisma came up too, but not in combat. The last two ranged DnD characters I've played have both had Con 14. I think it's silly to expect that you'll never get shot, never get hit by a spell, and never get ambushed or otherwise melee'd. The first one nearly died repeatedly too ... good thing I got to decide on a fairly tough character. This should be repeated more often :) I prefer point buy to "roll and choose" because, unlike just about any other dice roll (except hit points), you only make the roll once per character, but the ramifications last until the campaign is over or the character dies or is retired. That's a long time. No, I think I'll leave the decision in the hands of the PCs. What if they wanted Charisma, even though it didn't make them more uber ... like the above mentioned gunslinger? Obviously he would put high highest stat into Dex, but if he rolled a "6" for his Charisma, he would be screwed (his concept, although not in combat situations). Sometimes character concepts work well with lots of moderate stats rather than a high stat and a bunch of low ones... you can't control the dice. [/QUOTE]
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