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<blockquote data-quote="FreeTheSlaves" data-source="post: 2918955" data-attributes="member: 9952"><p>Yeah that's the key eh? Maximizing fun is ample reason enough but a pretty useful flow-on effect is that the players look forward to running their characters, which then minimizes nihilistic play and character production lines. Man... one guy would run through knight pcs until he got one with an 18 (str%, 2nd ed.) and a couple of 16+... and then he'd kill that one off because of habit. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>I reckon it would be a fairly good habit to discuss stat generation before starting a campaign. That'd be what I want but my friends have been taught otherwise, they accept, no I think they prefer, that the dm just say how it's going to be. In the current game where I'm a player I had to actually throw a tantrum to get the character I wanted. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> lol I'm 29 and I had to throw a tantrum because the collaborative method wasn't just not understood, it simply wasn't comprehended. I call this a case of 2nd edition-itis where there is an undercurrent of adversarial play going on... and I think I was in part a carrier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Nothing like being a genuine player being dm'd by the student to realize the flaws in the teaching.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2918955, member: 9952"] Yeah that's the key eh? Maximizing fun is ample reason enough but a pretty useful flow-on effect is that the players look forward to running their characters, which then minimizes nihilistic play and character production lines. Man... one guy would run through knight pcs until he got one with an 18 (str%, 2nd ed.) and a couple of 16+... and then he'd kill that one off because of habit. :lol: I reckon it would be a fairly good habit to discuss stat generation before starting a campaign. That'd be what I want but my friends have been taught otherwise, they accept, no I think they prefer, that the dm just say how it's going to be. In the current game where I'm a player I had to actually throw a tantrum to get the character I wanted. :D lol I'm 29 and I had to throw a tantrum because the collaborative method wasn't just not understood, it simply wasn't comprehended. I call this a case of 2nd edition-itis where there is an undercurrent of adversarial play going on... and I think I was in part a carrier. :( Nothing like being a genuine player being dm'd by the student to realize the flaws in the teaching. [/QUOTE]
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