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<blockquote data-quote="Nonlethal Force" data-source="post: 2919317" data-attributes="member: 35788"><p>So long as people want to roll the dice, of course.</p><p></p><p>There is nothing wrong with a point-buy system. There is nothing wrong with a "roll 'em" system. I'll walk away from a "roll 'em" system typically unless I know the gamers to be good RPers and not just in it for the glory of combat. But that is just my opinion. Other people are welcome to say the same thing about "point buy" systems.</p><p></p><p>The point of this thread, though, is not necessarily to debate roll vs. point-buy. The point is more "If point buy ... which variety?"</p><p></p><p>I say roll/point buy is fine either way. But if point buy ... then no lower than 28 - preferably 32.</p><p></p><p>Actually, that does bring up an interesting side about point buy. Obviously, the higher the point buy the more paladins/monks/favored souls/etc you should see because the ability scores seem to lend toward voercoming MADD. Which is actually more of a sympton of our assumption of "good ability scores" and not a function of the classes. After all, if we assume a good score doesn't begin until 14, we're less likely to play a character suffering from MADD. But if we think of good as anything above 10 then suddenly MADD characters are much more feasible.</p><p></p><p>So perhaps as an add-on to this question is what constitutes a "good ability score" in your game? I would imagine that those of us who go for the 32 point-buy (or higher) system have a higher conception of a good ability score than those who are content playing under a 25 point-buy.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2919317, member: 35788"] So long as people want to roll the dice, of course. There is nothing wrong with a point-buy system. There is nothing wrong with a "roll 'em" system. I'll walk away from a "roll 'em" system typically unless I know the gamers to be good RPers and not just in it for the glory of combat. But that is just my opinion. Other people are welcome to say the same thing about "point buy" systems. The point of this thread, though, is not necessarily to debate roll vs. point-buy. The point is more "If point buy ... which variety?" I say roll/point buy is fine either way. But if point buy ... then no lower than 28 - preferably 32. Actually, that does bring up an interesting side about point buy. Obviously, the higher the point buy the more paladins/monks/favored souls/etc you should see because the ability scores seem to lend toward voercoming MADD. Which is actually more of a sympton of our assumption of "good ability scores" and not a function of the classes. After all, if we assume a good score doesn't begin until 14, we're less likely to play a character suffering from MADD. But if we think of good as anything above 10 then suddenly MADD characters are much more feasible. So perhaps as an add-on to this question is what constitutes a "good ability score" in your game? I would imagine that those of us who go for the 32 point-buy (or higher) system have a higher conception of a good ability score than those who are content playing under a 25 point-buy. [/QUOTE]
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