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<blockquote data-quote="phoenixgod2000" data-source="post: 2922401" data-attributes="member: 29808"><p>No one has mentioned what I use so here it is: Roll 4d6 reroll ones drop the lowest.</p><p></p><p>It was what we used back in second ed days to get characters of suitably epic character for our game. We used it for our first 3ed game when it first came out and yeah, our characters were powerful, but it wasn't hard to scale up the monsters with better stats and fights weres still pretty fair. what ended up srewing with our game was the magic item distributions which I have since gotten better at <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now I'm a player and I still prefer some method of roll your fate. I love staring at a set of rolls and whispering to them, "what kinda character are you?" to myself. rolling inspires me. I don't always get what I want, but I do always get something fun. My last character, I was thinking about a swashbuckler/bladesinger but I didn't get the stats to make him so I went with a tiefling wizard.</p><p></p><p>Despite having probably the worst stats in the party--they aren't bad, just not as good as the others--my wizard, through a combinaton of no guts no glory, effective use of scribe scroll, and imagination has saved the party from TPK's seven times! </p><p></p><p>anyone who says that rolling low stats cripples their character isn't doing something right. Any character with a few positive bonuses can be effective.</p><p></p><p>More importantly, rolling dice inspires me.</p></blockquote><p></p>
[QUOTE="phoenixgod2000, post: 2922401, member: 29808"] No one has mentioned what I use so here it is: Roll 4d6 reroll ones drop the lowest. It was what we used back in second ed days to get characters of suitably epic character for our game. We used it for our first 3ed game when it first came out and yeah, our characters were powerful, but it wasn't hard to scale up the monsters with better stats and fights weres still pretty fair. what ended up srewing with our game was the magic item distributions which I have since gotten better at :) Now I'm a player and I still prefer some method of roll your fate. I love staring at a set of rolls and whispering to them, "what kinda character are you?" to myself. rolling inspires me. I don't always get what I want, but I do always get something fun. My last character, I was thinking about a swashbuckler/bladesinger but I didn't get the stats to make him so I went with a tiefling wizard. Despite having probably the worst stats in the party--they aren't bad, just not as good as the others--my wizard, through a combinaton of no guts no glory, effective use of scribe scroll, and imagination has saved the party from TPK's seven times! anyone who says that rolling low stats cripples their character isn't doing something right. Any character with a few positive bonuses can be effective. More importantly, rolling dice inspires me. [/QUOTE]
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