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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2925526" data-attributes="member: 710"><p>Indeed. I think you have outlined the result of most Internet Forum Discussions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>As I see it, most of what you describe here as important is a matter of personal experience and perspective. (Okay, no real surprise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>With my proposed point buy values, you could still have essentially the same character, except that you would probably have less skills maxd at the values you did. Many skills don't really need such high values to portray the character accurately. </p><p>I agree that a good Leader should probably have Diplomacy and Sense Motive - but how high does he actually have to have it? Even good leaders are fooled some times, so a maxed Sense Motive is not automatically neccessary. Good Leaders usually work mostly with people that are already on their side, so you don't need extreme Diplomacy values. </p><p></p><p>A Fighter with Strength 15 is still perfectly capable of being a kick-ass fighter. My 25 point buy fighters are usually kick-ass (okay, the latest might have been a bit more deadly, but on the other hand, he is extremely versatile, which has helped a lot), but they don't have companions or enemies that have considerably better stats (before racial adjustments). </p><p></p><p></p><p>This is definitely a strength of higher point buy values - you can broaden your scope without sacrificing "core" power. That's a problem our group (using 25 point buy) encounters fairly often - using exotic class/race combinations is difficult (unless we have more than 4 players available). On the other hand, a powergamer could easily fall into the trap to use the many points to just improve his speciality instead of broadening the character. (I say trap because if he is involved in a role play heavy game, he will often be bored because he is so ineffective outside of combat)</p><p></p><p>But:</p><p>I don't see this as a strength of the roll method. You could also have rolled 15, 14, 13, 12, 10, 8, and now tell me how you would have made your character then. You probably wouldn't have explored the character idea with such an array, and thus, your rolling method actually could have made you lose a great experience. </p><p>If your DM had given you 28 points or 32 points to play with, you would have a lot more safe options to create your character as you like it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2925526, member: 710"] Indeed. I think you have outlined the result of most Internet Forum Discussions. :) As I see it, most of what you describe here as important is a matter of personal experience and perspective. (Okay, no real surprise :) ) With my proposed point buy values, you could still have essentially the same character, except that you would probably have less skills maxd at the values you did. Many skills don't really need such high values to portray the character accurately. I agree that a good Leader should probably have Diplomacy and Sense Motive - but how high does he actually have to have it? Even good leaders are fooled some times, so a maxed Sense Motive is not automatically neccessary. Good Leaders usually work mostly with people that are already on their side, so you don't need extreme Diplomacy values. A Fighter with Strength 15 is still perfectly capable of being a kick-ass fighter. My 25 point buy fighters are usually kick-ass (okay, the latest might have been a bit more deadly, but on the other hand, he is extremely versatile, which has helped a lot), but they don't have companions or enemies that have considerably better stats (before racial adjustments). This is definitely a strength of higher point buy values - you can broaden your scope without sacrificing "core" power. That's a problem our group (using 25 point buy) encounters fairly often - using exotic class/race combinations is difficult (unless we have more than 4 players available). On the other hand, a powergamer could easily fall into the trap to use the many points to just improve his speciality instead of broadening the character. (I say trap because if he is involved in a role play heavy game, he will often be bored because he is so ineffective outside of combat) But: I don't see this as a strength of the roll method. You could also have rolled 15, 14, 13, 12, 10, 8, and now tell me how you would have made your character then. You probably wouldn't have explored the character idea with such an array, and thus, your rolling method actually could have made you lose a great experience. If your DM had given you 28 points or 32 points to play with, you would have a lot more safe options to create your character as you like it. [/QUOTE]
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