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<blockquote data-quote="Liquidsabre" data-source="post: 1666348" data-attributes="member: 15635"><p>I had 2 pairs of identical stats when I last tried point-buy. Ugh, I can't stand it, but some folk need to have fairness across the board or their players get fussy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>We just roll 4d6, drop lowest die, roll 7 times and assign highest six scores as desired. In addition the sum of the stat modifiers that are less than +5 gets an auto re-roll, anything higher a player may elect to re-roll but must take whatever rolled the second time.</p><p></p><p>We get variability of die-rolling (and fun!), we don't typically see those dastardly low rolls, occasionally some one rolls a lucky set of stats (at which point the whole group cheers, if they can see a fighter with high Wis it's a good thing, not a jealousy thing), but most scores are above average hero stats. There was a poll a little while ago on stat rolling methods if someone could find it...</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1666348, member: 15635"] I had 2 pairs of identical stats when I last tried point-buy. Ugh, I can't stand it, but some folk need to have fairness across the board or their players get fussy. :p We just roll 4d6, drop lowest die, roll 7 times and assign highest six scores as desired. In addition the sum of the stat modifiers that are less than +5 gets an auto re-roll, anything higher a player may elect to re-roll but must take whatever rolled the second time. We get variability of die-rolling (and fun!), we don't typically see those dastardly low rolls, occasionally some one rolls a lucky set of stats (at which point the whole group cheers, if they can see a fighter with high Wis it's a good thing, not a jealousy thing), but most scores are above average hero stats. There was a poll a little while ago on stat rolling methods if someone could find it... [/QUOTE]
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