Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
point buy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abraxas" data-source="post: 1671012" data-attributes="member: 1266"><p>I've used this version of point buy: Set a bonus total, three odd, three even - It worked OK.</p><p> </p><p>I prefer rolling for stats. Primarily because unless you allow an enormous amount of points (for the standard costs) the players end up with some low stats that really muck up basic character concepts. I just don't like the "high stat here at the cost of a below average stat some where else" system. Of course this carries over into another issue - that of too few skill points for most PCs.</p><p> </p><p>A modified rolling method that I've used is 4d6 drop the lowest 7 times.</p><p>Look at everyones scores.</p><p>Everyone replaces their highest score with the highest of the high scores rolled by the group (so if one person rolls an 18 and no one else does they get to replace their highest score with an 18).</p><p>Everyone replaces their lowest score with the highest of the lowest scores rolled by the group (so if one person rolls no lower than 13 everyone else gets to replace their lowest score with a 13).</p><p> </p><p>This worked well for us.</p><p> </p><p>As for the lucky high roller messing up CR's and making encounters difficult, I've never had the problem of challenging the high roller using creatures right out of the book while at the same time not making things to difficult for the average rollers. Its just our gaming style.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 1671012, member: 1266"] I've used this version of point buy: Set a bonus total, three odd, three even - It worked OK. I prefer rolling for stats. Primarily because unless you allow an enormous amount of points (for the standard costs) the players end up with some low stats that really muck up basic character concepts. I just don't like the "high stat here at the cost of a below average stat some where else" system. Of course this carries over into another issue - that of too few skill points for most PCs. A modified rolling method that I've used is 4d6 drop the lowest 7 times. Look at everyones scores. Everyone replaces their highest score with the highest of the high scores rolled by the group (so if one person rolls an 18 and no one else does they get to replace their highest score with an 18). Everyone replaces their lowest score with the highest of the lowest scores rolled by the group (so if one person rolls no lower than 13 everyone else gets to replace their lowest score with a 13). This worked well for us. As for the lucky high roller messing up CR's and making encounters difficult, I've never had the problem of challenging the high roller using creatures right out of the book while at the same time not making things to difficult for the average rollers. Its just our gaming style. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
point buy
Top