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Point Me to Some Storytelling RPGs?
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<blockquote data-quote="steenan" data-source="post: 5400435" data-attributes="member: 23240"><p>It may be too extreme if you only played D&D before, but I suggest you try <strong>Polaris</strong>.</p><p>It is strongly focused on story creation and the whole system supports it. Mechanics is focused on ritualized negotiation, with a die roll used only if other approaches fail. There is no tactics, no optimization - only choices and prices that heroes have to pay. There is no GM, but the distribution of narrative authority is detailed in the rules.</p><p></p><p>Another game I played and IMO it fits your requirements is <strong>Dogs in the Vineyard</strong>. This one is more typical, with a GM and players, dice rolls etc., but it is also centered on choices. Each action taken during a conflict is strongly tied to fiction (in-game events); deciding what is the right thing to do, how far one is going to go to reach their goal, what may be accepted and what must be stopped no matter what - it is often more important than just winning or losing.</p><p></p><p>There are several other games that, from what I heard and read about them may be a good way to go - but as I didn't play them yet, I cannot comment on how well they do based on my experience. Anyway, trying <strong>Sorcerer</strong> and <strong>Bliss Stage</strong> is probably worth it.</p></blockquote><p></p>
[QUOTE="steenan, post: 5400435, member: 23240"] It may be too extreme if you only played D&D before, but I suggest you try [B]Polaris[/B]. It is strongly focused on story creation and the whole system supports it. Mechanics is focused on ritualized negotiation, with a die roll used only if other approaches fail. There is no tactics, no optimization - only choices and prices that heroes have to pay. There is no GM, but the distribution of narrative authority is detailed in the rules. Another game I played and IMO it fits your requirements is [B]Dogs in the Vineyard[/B]. This one is more typical, with a GM and players, dice rolls etc., but it is also centered on choices. Each action taken during a conflict is strongly tied to fiction (in-game events); deciding what is the right thing to do, how far one is going to go to reach their goal, what may be accepted and what must be stopped no matter what - it is often more important than just winning or losing. There are several other games that, from what I heard and read about them may be a good way to go - but as I didn't play them yet, I cannot comment on how well they do based on my experience. Anyway, trying [B]Sorcerer[/B] and [B]Bliss Stage[/B] is probably worth it. [/QUOTE]
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