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<blockquote data-quote="FormerlyHemlock" data-source="post: 6672444" data-attributes="member: 6787650"><p>Yes and no. I did mention that I have not yet altered Warcaster, because introducing house rules has a complexity cost, and it's probably not worth houseruling a feat that no one has yet taken. But if someone did take that feat, or expressed an interest in doing so, I would probably have a discussion with my players first about the ways in which it is broken, and I would argue for fixing the problem at the root. If they didn't want to then I could live with it, but at least the whole table would be aware of the gonzo effects of that feat and would have accepted the consequences for our game.</p><p></p><p>Remember that I'm coming from a place which says, "If you've prepared sufficiently and have a deep understanding of how your game physics works, running the game is easy." So to me, waiting until problems occur in play is handling them way too late and may require you to retcon things that have already happened, which is unaesthetic. E.g. there is no PC in my campaign who knows Anti-magic Shell or Magic Jar, but I already know how they interact with each other and with True Polymorph/Planar Binding. That makes it easy to improvise/interpolate for situations that I <em>haven't</em> considered in advance.</p><p></p><p>Warcaster's conditional manipulation of spellcasting tempo is a red flag even though no one has actually used it that way yet at my table, and even though my players probably wouldn't use it that way. As a DM it's my job to know what works and doesn't work, and also to know <em>why</em>.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6672444, member: 6787650"] Yes and no. I did mention that I have not yet altered Warcaster, because introducing house rules has a complexity cost, and it's probably not worth houseruling a feat that no one has yet taken. But if someone did take that feat, or expressed an interest in doing so, I would probably have a discussion with my players first about the ways in which it is broken, and I would argue for fixing the problem at the root. If they didn't want to then I could live with it, but at least the whole table would be aware of the gonzo effects of that feat and would have accepted the consequences for our game. Remember that I'm coming from a place which says, "If you've prepared sufficiently and have a deep understanding of how your game physics works, running the game is easy." So to me, waiting until problems occur in play is handling them way too late and may require you to retcon things that have already happened, which is unaesthetic. E.g. there is no PC in my campaign who knows Anti-magic Shell or Magic Jar, but I already know how they interact with each other and with True Polymorph/Planar Binding. That makes it easy to improvise/interpolate for situations that I [I]haven't[/I] considered in advance. Warcaster's conditional manipulation of spellcasting tempo is a red flag even though no one has actually used it that way yet at my table, and even though my players probably wouldn't use it that way. As a DM it's my job to know what works and doesn't work, and also to know [I]why[/I]. [/QUOTE]
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