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<blockquote data-quote="Mistwell" data-source="post: 6673029" data-attributes="member: 2525"><p>There are two aspects. There is the general "why does it only work on hostile creatures" and the specific "why can't I treat an ally as hostile". The later is the one I am saying will never come up. You seemed to agree on that aspect, earlier. Do you now think it will come up? </p><p></p><p></p><p></p><p>But there is. And, it's the same language Warcaster uses. "You can make an opportunity attack <strong>when a hostile creature</strong> that you can see moves out of your reach." And this is not the only time this language comes up in the rules. In fact differentiating abilities based on whether or not there is a hostile or a hostile does something is entrenched across the rules.*</p><p></p><p>But to stick with this example, why does a hostile creature leaving your threatened area grant you an additional action (in the form of a reaction) but an ally leaving your threatened area does not trigger an additional action? That's the issue. The only difference is one is hostile and the other is not - so you must already have an explanation for your world to deal with that, right? Assuming you do, I suspect that answer can be adapted (perhaps with a minor tweak) to the mechanic in question with the Warcaster feat.</p><p></p><p><span style="font-size: 9px">*Rage: "It ends early if you are knocked unconscious or if your turn ends <strong>and you haven’t attacked a hostile creature</strong> since your last turn or taken damage since then."</span></p><p><span style="font-size: 9px">*Totem Warrior, Wolf: While you're raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you <strong>that is hostile to you</strong>.</span></p><p><span style="font-size: 9px">*Bear Warrior: While you’re raging, any creature within 5 feet of you <strong>that’s hostile to you</strong> has disadvantage on attack rolls against targets other than you or another character with this feature.</span></p><p><span style="font-size: 9px">*Dark One's Blessing: Starting at 1st level, when you reduce <strong>a hostile creature </strong>to 0 hit points, you gain temporary hit points...</span></p><p><span style="font-size: 9px">*Targeting yourself: If a spell targets a creature of your choice, you can choose yourself, <strong>unless the creature must be hostile</strong> or specifically a creature other than you. </span></p><p><span style="font-size: 9px">*I am skipping more references, including a ton of spells that only specify things for hostile creatures.</span></p></blockquote><p></p>
[QUOTE="Mistwell, post: 6673029, member: 2525"] There are two aspects. There is the general "why does it only work on hostile creatures" and the specific "why can't I treat an ally as hostile". The later is the one I am saying will never come up. You seemed to agree on that aspect, earlier. Do you now think it will come up? But there is. And, it's the same language Warcaster uses. "You can make an opportunity attack [B]when a hostile creature[/B] that you can see moves out of your reach." And this is not the only time this language comes up in the rules. In fact differentiating abilities based on whether or not there is a hostile or a hostile does something is entrenched across the rules.* But to stick with this example, why does a hostile creature leaving your threatened area grant you an additional action (in the form of a reaction) but an ally leaving your threatened area does not trigger an additional action? That's the issue. The only difference is one is hostile and the other is not - so you must already have an explanation for your world to deal with that, right? Assuming you do, I suspect that answer can be adapted (perhaps with a minor tweak) to the mechanic in question with the Warcaster feat. [SIZE=1]*Rage: "It ends early if you are knocked unconscious or if your turn ends [B]and you haven’t attacked a hostile creature[/B] since your last turn or taken damage since then." *Totem Warrior, Wolf: While you're raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you [B]that is hostile to you[/B]. *Bear Warrior: While you’re raging, any creature within 5 feet of you [B]that’s hostile to you[/B] has disadvantage on attack rolls against targets other than you or another character with this feature. *Dark One's Blessing: Starting at 1st level, when you reduce [B]a hostile creature [/B]to 0 hit points, you gain temporary hit points... *Targeting yourself: If a spell targets a creature of your choice, you can choose yourself, [B]unless the creature must be hostile[/B] or specifically a creature other than you. *I am skipping more references, including a ton of spells that only specify things for hostile creatures.[/SIZE] [/QUOTE]
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