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<blockquote data-quote="Hriston" data-source="post: 6673990" data-attributes="member: 6787503"><p>By the rules, that doesn't count as an attack unless the barbarian resists your blow. That's the assumption behind the attack roll. If the barbarian resists your attack, necessitating an attack roll, then she is trying to hinder your goal of harming her, and is by definition hostile. If the barbarian remains friendly and allows you to strike without resistance then no attack roll is needed and it doesn't count as an attack. As a DM I'd probably call for critical damage.</p><p></p><p></p><p></p><p>Without orders to the contrary, a dominated creature "defends and preserves itself to the best of its ability." If you try to harm it, it will resist. The game defines this state as hostility, no matter how good someone's intentions might be.</p><p></p><p></p><p></p><p>But the intent of the feat isn't to allow you to cast all your 1 action spells as reactions. It's to allow you to substitute a spell for an opportunity attack. I maintain that opportunity attacks are, by their nature, hostile actions. Casting a spell on a willing creature is not hostile and so wouldn't depend on them dropping their defenses as leave your reach. A friendly creature isn't defending themselves from you in the first place.</p><p></p><p></p><p></p><p>The idea is that they are dropping their defenses, leaving themselves vulnerable for a moment which the warcaster can take advantage of. That doesn't conceptually apply to an ally. As for weapon-attacks or spell-attacks taking an action, I'd think of any "lining-up" as part of the attack, and that an action isn't really a specific unit of time, but is rather a unit that measures how much stuff you can do on your turn. The benefit of the feat is that under specific circumstances in which you could use your reaction, you can use a certain type of action instead, a 1-action casting time spell, to accomplish the same thing, i.e. take advantage of its lowered defenses.</p><p></p><p></p><p></p><p>I can't speak for [MENTION=2525]Mistwell[/MENTION], but my assumption, supported by the rules I have cited, is that "hostile" actually means something. It means a creature stands in opposition to what you are trying to do. The mechanics for attacks, opportunity attacks, and the like are only appropriate in situations where hostility exists between two or more parties, as I believe I addressed above with the barbarian example. It relates to <em>Warcaster</em> in that the intent of the feat is to grant special abilities in the service of attacking your enemy. If it was called Help-your-friend-out-in-a-pinch-caster, I could see it being a problem that it doesn't let you polymorph your allies. I'm not sure what you mean by game-physics. As exceptions to the rules, I think we can consistently expect feats to break the game physics in one way or another.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6673990, member: 6787503"] By the rules, that doesn't count as an attack unless the barbarian resists your blow. That's the assumption behind the attack roll. If the barbarian resists your attack, necessitating an attack roll, then she is trying to hinder your goal of harming her, and is by definition hostile. If the barbarian remains friendly and allows you to strike without resistance then no attack roll is needed and it doesn't count as an attack. As a DM I'd probably call for critical damage. Without orders to the contrary, a dominated creature "defends and preserves itself to the best of its ability." If you try to harm it, it will resist. The game defines this state as hostility, no matter how good someone's intentions might be. But the intent of the feat isn't to allow you to cast all your 1 action spells as reactions. It's to allow you to substitute a spell for an opportunity attack. I maintain that opportunity attacks are, by their nature, hostile actions. Casting a spell on a willing creature is not hostile and so wouldn't depend on them dropping their defenses as leave your reach. A friendly creature isn't defending themselves from you in the first place. The idea is that they are dropping their defenses, leaving themselves vulnerable for a moment which the warcaster can take advantage of. That doesn't conceptually apply to an ally. As for weapon-attacks or spell-attacks taking an action, I'd think of any "lining-up" as part of the attack, and that an action isn't really a specific unit of time, but is rather a unit that measures how much stuff you can do on your turn. The benefit of the feat is that under specific circumstances in which you could use your reaction, you can use a certain type of action instead, a 1-action casting time spell, to accomplish the same thing, i.e. take advantage of its lowered defenses. I can't speak for [MENTION=2525]Mistwell[/MENTION], but my assumption, supported by the rules I have cited, is that "hostile" actually means something. It means a creature stands in opposition to what you are trying to do. The mechanics for attacks, opportunity attacks, and the like are only appropriate in situations where hostility exists between two or more parties, as I believe I addressed above with the barbarian example. It relates to [I]Warcaster[/I] in that the intent of the feat is to grant special abilities in the service of attacking your enemy. If it was called Help-your-friend-out-in-a-pinch-caster, I could see it being a problem that it doesn't let you polymorph your allies. I'm not sure what you mean by game-physics. As exceptions to the rules, I think we can consistently expect feats to break the game physics in one way or another. [/QUOTE]
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