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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
"Point of Light" 4e, Is there a list of all relevant lore?
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<blockquote data-quote="ppaladin123" data-source="post: 5450823" data-attributes="member: 60923"><p>]It may have started that way but there are reams of data about the default setting now: books on the astral plane, the elemental chaos, the underdark, undead, demons, devils, the feywild, etc. Even in the crunch books (i.e. primal power) there are tons of asides about the dawn war and the war of winter and the major primal spirits and organizations that inhabit the world. There are articles that actually do tell you what Bane's followers wear and what runes and hand gestures Moradin's priests use to identify each other. The maps are a bit sketchy but are getting filled in gradually too (and there is a book on threats to the Nentir Vale coming out shortly). If you wanted to, you could construct a richly detailed, fully fleshed out setting out of this information with little need to improvise.</p><p></p><p>I think points of light is a philosophy as well as a setting: don't be beholden to any of this information; use what you want; reveal what you want to players; feel free to improvise; discard stuff that doesn't feel right; throw in as much fog of war as is appropriate for the adventure. If you want a pre-fab detailed setting it is there for the taking though the pieces are scattered across multiple books. There is, after all, nothing logically inconsistent with having a well fleshed out world consisting of small, disparate colonies struggling to survive in the aftermath of imperial collapse. The people in that world </p><p>(or the PCs for that matter) might not know what lies 5-10 miles outside their village but the DM can certainly know!</p><p></p><p>Incidentally, I love systems. I take enormous pleasure in learning the intricacies of settings, the ordering of their planes, the forces that shape the world, the origin and nature of its magics. There is something quite satisfying about building and/or uncovering an internally consistent world and mastering its lore. So, I can understand the desire to gobble up information about the PoL setting. I devoured every fluff book they published!</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 5450823, member: 60923"] ]It may have started that way but there are reams of data about the default setting now: books on the astral plane, the elemental chaos, the underdark, undead, demons, devils, the feywild, etc. Even in the crunch books (i.e. primal power) there are tons of asides about the dawn war and the war of winter and the major primal spirits and organizations that inhabit the world. There are articles that actually do tell you what Bane's followers wear and what runes and hand gestures Moradin's priests use to identify each other. The maps are a bit sketchy but are getting filled in gradually too (and there is a book on threats to the Nentir Vale coming out shortly). If you wanted to, you could construct a richly detailed, fully fleshed out setting out of this information with little need to improvise. I think points of light is a philosophy as well as a setting: don't be beholden to any of this information; use what you want; reveal what you want to players; feel free to improvise; discard stuff that doesn't feel right; throw in as much fog of war as is appropriate for the adventure. If you want a pre-fab detailed setting it is there for the taking though the pieces are scattered across multiple books. There is, after all, nothing logically inconsistent with having a well fleshed out world consisting of small, disparate colonies struggling to survive in the aftermath of imperial collapse. The people in that world (or the PCs for that matter) might not know what lies 5-10 miles outside their village but the DM can certainly know! Incidentally, I love systems. I take enormous pleasure in learning the intricacies of settings, the ordering of their planes, the forces that shape the world, the origin and nature of its magics. There is something quite satisfying about building and/or uncovering an internally consistent world and mastering its lore. So, I can understand the desire to gobble up information about the PoL setting. I devoured every fluff book they published! [/QUOTE]
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"Point of Light" 4e, Is there a list of all relevant lore?
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