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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
"Point of Light" 4e, Is there a list of all relevant lore?
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<blockquote data-quote="Abstruse" data-source="post: 5454812" data-attributes="member: 6669048"><p>It's really reminding me of Shadowrun back in the day, only not quite as good. Shadowrun used to have this amazing metaplot that you had to read every sourcebook and most of the novels to get the full scope of, even if it was just a couple of paragraphs in a book. So while everything was self-contained for gaming, there was an amazing puzzle when you put it together. It was great if you actually had all the books, but sucked if you didn't and were missing a few pieces. </p><p></p><p>Personally, I'd rather have a Nentir Vale Gazetteer or something so I can have it all together in one place. The wiki is great, but it's just not the same. I always feel uncomfortable running a game in a set world because, while it's great when a player can grab a book and learn stuff, I'm always afraid I'm going to contradict something and have someone call me out on it. Even if it is just a sort of bare-bones setting and it's not supposed to have a massive canon, it does thanks to all the adventures set in it. It's not a lot of information, but it's there...and it's spread all over a bunch of different books which is inconvenient at best.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5454812, member: 6669048"] It's really reminding me of Shadowrun back in the day, only not quite as good. Shadowrun used to have this amazing metaplot that you had to read every sourcebook and most of the novels to get the full scope of, even if it was just a couple of paragraphs in a book. So while everything was self-contained for gaming, there was an amazing puzzle when you put it together. It was great if you actually had all the books, but sucked if you didn't and were missing a few pieces. Personally, I'd rather have a Nentir Vale Gazetteer or something so I can have it all together in one place. The wiki is great, but it's just not the same. I always feel uncomfortable running a game in a set world because, while it's great when a player can grab a book and learn stuff, I'm always afraid I'm going to contradict something and have someone call me out on it. Even if it is just a sort of bare-bones setting and it's not supposed to have a massive canon, it does thanks to all the adventures set in it. It's not a lot of information, but it's there...and it's spread all over a bunch of different books which is inconvenient at best. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
"Point of Light" 4e, Is there a list of all relevant lore?
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