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<blockquote data-quote="BookTenTiger" data-source="post: 9214640" data-attributes="member: 6685541"><p>Here are two examples of how characters could generate a background in Sovereign.</p><p></p><p><strong><span style="font-size: 22px">Morovahn</span></strong><span style="font-size: 22px"> is a <strong>dragonborn paladin</strong>.</span></p><p>0. He starts in <strong>Bastion, </strong>and worked as a smithy for the Valor Knights, gaining proficiency in <strong>Smith's Tools.</strong></p><p>1. He then travels across the Royal River to face off against the <strong>Bloodriders. </strong>He uses his skills in mounted combat to face the warriors, and gains proficiency in <strong>Animal Handling.</strong></p><p>2. Next, gets hired by a weapon merchant in <strong>Raven's Arch</strong>. As a guard, he gains proficiency in <strong>Insight</strong>.</p><p>3. While guarding a shipment being delivered, the caravan is attacked by undead from the <strong>Gray Scourge!</strong> Many of Morovahn's companions are killed, but he takes on a young squire who survived, gaining the <strong>Companion</strong> feature.</p><p>4. Morovahn takes his young squire to <strong>Vaulten Hall </strong>to be educated, and winds up frequenting the taverns himself. He winds up taking up proficiency in the <strong>Lute</strong>.</p><p>5. Finally, Morovahn and his squire make their way down to <strong>Hearthheart</strong>.</p><p></p><p>Morovahn names his background <strong>Steel Warden, </strong>as he is trained in manipulating steel, riding steeds, and reading the hearts of mortals. He gains the following benefits:</p><ul> <li data-xf-list-type="ul">Animal Handling</li> <li data-xf-list-type="ul">Insight</li> <li data-xf-list-type="ul">Smith's Tools</li> <li data-xf-list-type="ul">Lute</li> <li data-xf-list-type="ul">Companion Feature</li> </ul><p><strong>Typha is a human druid</strong></p><p>0. She starts in <strong>Mysterium</strong>, after having traveled from strange lands far overseas. She gains proficiency in the <strong>Draconic</strong> language.</p><p>1. Typha is drawn to the <strong>Council of Trees, </strong>where she joins a druid circle, gaining the <strong>Member in an Order </strong>feature.</p><p>2. Typha stays in the <strong>Council of Trees, </strong>working with the druids to study and worship the forest, and gains proficiency in <strong>Nature.</strong></p><p>3. Typha, drawn to strange places of wilderness, travels to the <strong>Thunderbog</strong>. There, she works as a caravan guard, and gains proficiency in <strong>Survival</strong>.</p><p>4. Typha winds up collecting odd herbs and molds and brewing them into potions to sell in <strong>Raven's Arch. </strong>She gains proficiency in <strong>Herbalist's Kit.</strong></p><p>5. Finally, Typha makes her way to <strong>Hearthheart</strong> to begin her true adventures.</p><p></p><p>Typha names her background <strong>Wilder, </strong>as she feels more at home in the wild than in a town. She gains the following benefits:</p><ul> <li data-xf-list-type="ul">Nature</li> <li data-xf-list-type="ul">Survival</li> <li data-xf-list-type="ul">Draconic Language</li> <li data-xf-list-type="ul">Herbalist's Kit</li> <li data-xf-list-type="ul">Member of an Order (Tanglewood Circle of Druids)</li> </ul></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9214640, member: 6685541"] Here are two examples of how characters could generate a background in Sovereign. [B][SIZE=6]Morovahn[/SIZE][/B][SIZE=6] is a [B]dragonborn paladin[/B].[/SIZE] 0. He starts in [B]Bastion, [/B]and worked as a smithy for the Valor Knights, gaining proficiency in [B]Smith's Tools.[/B] 1. He then travels across the Royal River to face off against the [B]Bloodriders. [/B]He uses his skills in mounted combat to face the warriors, and gains proficiency in [B]Animal Handling.[/B] 2. Next, gets hired by a weapon merchant in [B]Raven's Arch[/B]. As a guard, he gains proficiency in [B]Insight[/B]. 3. While guarding a shipment being delivered, the caravan is attacked by undead from the [B]Gray Scourge![/B] Many of Morovahn's companions are killed, but he takes on a young squire who survived, gaining the [B]Companion[/B] feature. 4. Morovahn takes his young squire to [B]Vaulten Hall [/B]to be educated, and winds up frequenting the taverns himself. He winds up taking up proficiency in the [B]Lute[/B]. 5. Finally, Morovahn and his squire make their way down to [B]Hearthheart[/B]. Morovahn names his background [B]Steel Warden, [/B]as he is trained in manipulating steel, riding steeds, and reading the hearts of mortals. He gains the following benefits: [LIST] [*]Animal Handling [*]Insight [*]Smith's Tools [*]Lute [*]Companion Feature [/LIST] [B]Typha is a human druid[/B] 0. She starts in [B]Mysterium[/B], after having traveled from strange lands far overseas. She gains proficiency in the [B]Draconic[/B] language. 1. Typha is drawn to the [B]Council of Trees, [/B]where she joins a druid circle, gaining the [B]Member in an Order [/B]feature. 2. Typha stays in the [B]Council of Trees, [/B]working with the druids to study and worship the forest, and gains proficiency in [B]Nature.[/B] 3. Typha, drawn to strange places of wilderness, travels to the [B]Thunderbog[/B]. There, she works as a caravan guard, and gains proficiency in [B]Survival[/B]. 4. Typha winds up collecting odd herbs and molds and brewing them into potions to sell in [B]Raven's Arch. [/B]She gains proficiency in [B]Herbalist's Kit.[/B] 5. Finally, Typha makes her way to [B]Hearthheart[/B] to begin her true adventures. Typha names her background [B]Wilder, [/B]as she feels more at home in the wild than in a town. She gains the following benefits: [LIST] [*]Nature [*]Survival [*]Draconic Language [*]Herbalist's Kit [*]Member of an Order (Tanglewood Circle of Druids) [/LIST] [/QUOTE]
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