Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pointless quests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 6133114" data-attributes="member: 386"><p>I'd probably structure it like this:</p><p></p><p>Draw a quick map of the enemy encampment. Make sure to have some features that the PCs and players can interact with. Here are some ideas:</p><p></p><ul> <li data-xf-list-type="ul">The army needs a source of water so they are camped by a ridge with a waterfall. The climb is pretty steep but they have posted some guards up there.</li> <li data-xf-list-type="ul">There's a limestone cave system in the ridge that leads to the waterfall/river.</li> <li data-xf-list-type="ul">The trail the army plans to take leads through some gentle hills, some of which are forested.</li> <li data-xf-list-type="ul">An old ruined tower full of birds is nearby.</li> </ul><p></p><p>Then write down what you'd expect the checks to be for each feature, and the failure results.</p><p></p><ul> <li data-xf-list-type="ul">Ridge: Hard stealth check, easy spot check. Failure: The guards spot them and raise the alarm.</li> <li data-xf-list-type="ul">Caves: Moderate cavern exploring check, moderate spot check, easy listen check (if they speak the language). Failure: The PCs get lost in the caves and attract wandering monsters and/or the army moves on before they find their way back out.</li> <li data-xf-list-type="ul">Hills: Easy stealth check, hard spot check. Failure: scouts spot the PCs and attempt an ambush.</li> <li data-xf-list-type="ul">Tower: Moderate nature check, moderate spot check. Failure: The birds will flee and cause scouts to head towards the PCs, surrounding them and laying siege to the tower.</li> </ul><p></p><p>Failure on the perception check means that they couldn't get a good enough look to gather good intel. After each failure change something up: maybe it starts raining and the PCs get sick, or a wandering monster/animal sniffs them out, or scouts come near their position, or whatever. It'd probably be good to have a list of these as well. After too much time, the army moves on.</p><p></p><p>Let the players have their PCs do whatever they want. You could point out the basics ("It's easy to hide in the hills because you're far away, but it'll be hard to see much of what's going on") but tell them they can try whatever they feel like. They'll probably get creative and do something crazy.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6133114, member: 386"] I'd probably structure it like this: Draw a quick map of the enemy encampment. Make sure to have some features that the PCs and players can interact with. Here are some ideas: [list][*]The army needs a source of water so they are camped by a ridge with a waterfall. The climb is pretty steep but they have posted some guards up there. [*]There's a limestone cave system in the ridge that leads to the waterfall/river. [*]The trail the army plans to take leads through some gentle hills, some of which are forested. [*]An old ruined tower full of birds is nearby.[/list] Then write down what you'd expect the checks to be for each feature, and the failure results. [list][*]Ridge: Hard stealth check, easy spot check. Failure: The guards spot them and raise the alarm. [*]Caves: Moderate cavern exploring check, moderate spot check, easy listen check (if they speak the language). Failure: The PCs get lost in the caves and attract wandering monsters and/or the army moves on before they find their way back out. [*]Hills: Easy stealth check, hard spot check. Failure: scouts spot the PCs and attempt an ambush. [*]Tower: Moderate nature check, moderate spot check. Failure: The birds will flee and cause scouts to head towards the PCs, surrounding them and laying siege to the tower.[/list] Failure on the perception check means that they couldn't get a good enough look to gather good intel. After each failure change something up: maybe it starts raining and the PCs get sick, or a wandering monster/animal sniffs them out, or scouts come near their position, or whatever. It'd probably be good to have a list of these as well. After too much time, the army moves on. Let the players have their PCs do whatever they want. You could point out the basics ("It's easy to hide in the hills because you're far away, but it'll be hard to see much of what's going on") but tell them they can try whatever they feel like. They'll probably get creative and do something crazy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pointless quests
Top