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<blockquote data-quote="Li Shenron" data-source="post: 6132202" data-attributes="member: 1465"><p>This started off as some kind of joke while chatting about the Points of Light concept setting in 4e, and whether it might be presented again in 5e... but then I thought about it, and I actually realized this is pretty much what I've always used when DMing adventures without using a published setting!</p><p></p><p>"Points of Darkness" basically means the characters live in a world that resembles historical middle ages, but with rare and scattered otherwordly threats, most of which are in isolated locations: dungeons, mountain peaks, deep forests, caves, deserts, arctic regions, closed off vales etc. The 99% of the world population is made of non-adventurers who've never seen a monster in first person, even tho they probably "know" that monsters exist because of tales. The 1% is made of adventurers who usually seek out those dangers, for glory and treasure, but this doesn't mean that those dangers never threat the world, only it happens rarely. </p><p></p><p>This is not so common in D&D... who else has set their D&D adventures and campaigns in such a type of setting?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6132202, member: 1465"] This started off as some kind of joke while chatting about the Points of Light concept setting in 4e, and whether it might be presented again in 5e... but then I thought about it, and I actually realized this is pretty much what I've always used when DMing adventures without using a published setting! "Points of Darkness" basically means the characters live in a world that resembles historical middle ages, but with rare and scattered otherwordly threats, most of which are in isolated locations: dungeons, mountain peaks, deep forests, caves, deserts, arctic regions, closed off vales etc. The 99% of the world population is made of non-adventurers who've never seen a monster in first person, even tho they probably "know" that monsters exist because of tales. The 1% is made of adventurers who usually seek out those dangers, for glory and treasure, but this doesn't mean that those dangers never threat the world, only it happens rarely. This is not so common in D&D... who else has set their D&D adventures and campaigns in such a type of setting? [/QUOTE]
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