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Points of Light and the Forgotten Realms
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<blockquote data-quote="Jared Rascher" data-source="post: 3743696" data-attributes="member: 28825"><p>As I said above, if its good for sales, or they have evidence that this will drawn in new people, weather or not they loose people like me is kind of irrelevant. If the gain is more than the loss, it doesn't really matter, and I have no idea how indicative I am of the FR fanbase.</p><p></p><p>That having been said, yes, there were many regions that would qualify as the "points of light" mindset. Ironically, much of the area where this would have been applicable was the vast distances between various regions that was eliminated when the 2nd edition maps were revised to be about 1/3 of the old maps, thus making it quicker and easier to get from the Heartlands to other regions.</p><p></p><p>The problem is, if you leave any stable, happy, civilized nations, someone that does not like the setting will point out this region and not the regions that logically fit the "points of light" theme. The road between Arabel and Mistledale is dangerous since Tilverton was destroyed? But Cormyr is still stable, and there are Purple Dragon Knights patrolling, so it doesn't "count" if the region outside it is stable. Just because the Marsh of Tun, the Farsea Marshes, the Moonsea Ride between the ruins of Tilverton and Mistledale, the Stonelands, or the Thunder Peaks are still dangerous, why, you can still make it from Suzail to Arabel without running into an army of giants, dragons, goblins, and orcs, so it doesn't fit the "points of light" philosophy, which says there are no major cities or patrols, and only the PCs can clear away danger.</p><p></p><p>Its the same mentality that people that don't like the setting evince when they assume that because Elminster is whatever level he is in the current edition, he must then logically be able to teleport everywhere in Cormyr, the Dalelands, and Sembia to stop every single evil plot, while Khelben, Learal, and Alustrial managed to teleport everywhere in the Sword Coast North to do the same there.</p><p></p><p>I mean a handful of epic level characters is more than enough to defend a population of 68,000,000, right?</p><p></p><p>Anyway, that's not even the point. Several of you are now interested in the Realms that weren't before, so obviously from this little experiment we can see that if we are indicative, they would gain new people, potentially. Its just kind of sad to me because it feels more like they are creating a new setting, dropping Elmisnter and Drizzt into it, and using the name recognition of the Forgotten Realms.</p><p></p><p>Spoilers: [spoiler]I could easily be wrong, but it does seem strange that all of these things get mentioned along the time that we see the baseline assumption of the 4th edition game. It would also be strange to have Drizzt writing journal entries from 100 years in the future when it then locks the designers into having to use certain events if the setting doesn't advance that far.[/spoiler]</p><p></p><p>As far as information on <em>The Orc King</em>, keep in mind, there are spoilers in these threads:</p><p></p><p><a href="http://lavendereyes.rivkashome.com/modules.php?op=modload&name=XForum&file=viewthread&tid=6794" target="_blank">Lavender Eyes Fansite Thread</a></p><p></p><p><a href="http://www.123hjemmeside.dk/Drakul/3654153" target="_blank">ARC Reader's Blog</a></p></blockquote><p></p>
[QUOTE="Jared Rascher, post: 3743696, member: 28825"] As I said above, if its good for sales, or they have evidence that this will drawn in new people, weather or not they loose people like me is kind of irrelevant. If the gain is more than the loss, it doesn't really matter, and I have no idea how indicative I am of the FR fanbase. That having been said, yes, there were many regions that would qualify as the "points of light" mindset. Ironically, much of the area where this would have been applicable was the vast distances between various regions that was eliminated when the 2nd edition maps were revised to be about 1/3 of the old maps, thus making it quicker and easier to get from the Heartlands to other regions. The problem is, if you leave any stable, happy, civilized nations, someone that does not like the setting will point out this region and not the regions that logically fit the "points of light" theme. The road between Arabel and Mistledale is dangerous since Tilverton was destroyed? But Cormyr is still stable, and there are Purple Dragon Knights patrolling, so it doesn't "count" if the region outside it is stable. Just because the Marsh of Tun, the Farsea Marshes, the Moonsea Ride between the ruins of Tilverton and Mistledale, the Stonelands, or the Thunder Peaks are still dangerous, why, you can still make it from Suzail to Arabel without running into an army of giants, dragons, goblins, and orcs, so it doesn't fit the "points of light" philosophy, which says there are no major cities or patrols, and only the PCs can clear away danger. Its the same mentality that people that don't like the setting evince when they assume that because Elminster is whatever level he is in the current edition, he must then logically be able to teleport everywhere in Cormyr, the Dalelands, and Sembia to stop every single evil plot, while Khelben, Learal, and Alustrial managed to teleport everywhere in the Sword Coast North to do the same there. I mean a handful of epic level characters is more than enough to defend a population of 68,000,000, right? Anyway, that's not even the point. Several of you are now interested in the Realms that weren't before, so obviously from this little experiment we can see that if we are indicative, they would gain new people, potentially. Its just kind of sad to me because it feels more like they are creating a new setting, dropping Elmisnter and Drizzt into it, and using the name recognition of the Forgotten Realms. Spoilers: [spoiler]I could easily be wrong, but it does seem strange that all of these things get mentioned along the time that we see the baseline assumption of the 4th edition game. It would also be strange to have Drizzt writing journal entries from 100 years in the future when it then locks the designers into having to use certain events if the setting doesn't advance that far.[/spoiler] As far as information on [i]The Orc King[/i], keep in mind, there are spoilers in these threads: [URL=http://lavendereyes.rivkashome.com/modules.php?op=modload&name=XForum&file=viewthread&tid=6794]Lavender Eyes Fansite Thread[/URL] [URL=http://www.123hjemmeside.dk/Drakul/3654153]ARC Reader's Blog[/URL] [/QUOTE]
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