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Points of Light and the Forgotten Realms
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<blockquote data-quote="William Ronald" data-source="post: 3766942" data-attributes="member: 426"><p>It is hard to see if there would be a loss of fans of the Realms with a 100 year jump to a very different setting. I t would seem that people here have different experiences and different perspectives. We should remember that the views on this board for and against such an idea are a small subset of gamers. I think one question that WotC has considered or will likely consider is how hard or easy it will be to convert characters to the new setting. They may also desiere to shake things up a bit, in order to stimulate interest and sales. Also, some at WotC may feel that certain plot points have reached a dead end.</p><p></p><p>I don't see WotC separating the Realms from the novels, as the novels are now a much bigger factor at WotC than the campaign setting book. However, if there is to be a major shake up, make it matter and have the new FRCS book have examples of heroism and how the world has changed. I imagine that there would be some isles of stability like the Silver Marches, and these would be places of importance and give characters something to look to as they work in more chaotic areas. Also, I think it should be explained more clearly and shown why the Chosen (or what is left of them) and the various other NPCs are not solving all the problems for the player characters. (For example, Elminster should be busy doing something -- researching spells, unravelling the plots of his enemies, and generally acting as an agent for Mystra. He probably should NOT have much time for most adventurers -- which is where an organization like the Harpers might come in. Similarly, Drizzt should be fairly busy in the Silver Marches or with a few other things. The NPCs may admire the deeds of the PCs, but the PCs have their own tasks -- which the major NPCs are not really going to be involved in.)</p><p></p><p>Regardless of the changes to the setting, the focus should be on the PCs as heroes. They may interact with major NPCs, receive information, give and receive information, and maybe work with them. However, what the major NPCs do, while important, must not be the focus of the setting. Rather, it should be on the player characters making a difference, just as some of the NPCs have done. A good DM makes sure that NPCs do not overshadow the players. I have seen DMs do this, and I have seen DMs pretty much render player characters irreleveant. I suppose that the Forgotten Realms and any other setting are what you, whether you are a DM or player, make of it.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 3766942, member: 426"] It is hard to see if there would be a loss of fans of the Realms with a 100 year jump to a very different setting. I t would seem that people here have different experiences and different perspectives. We should remember that the views on this board for and against such an idea are a small subset of gamers. I think one question that WotC has considered or will likely consider is how hard or easy it will be to convert characters to the new setting. They may also desiere to shake things up a bit, in order to stimulate interest and sales. Also, some at WotC may feel that certain plot points have reached a dead end. I don't see WotC separating the Realms from the novels, as the novels are now a much bigger factor at WotC than the campaign setting book. However, if there is to be a major shake up, make it matter and have the new FRCS book have examples of heroism and how the world has changed. I imagine that there would be some isles of stability like the Silver Marches, and these would be places of importance and give characters something to look to as they work in more chaotic areas. Also, I think it should be explained more clearly and shown why the Chosen (or what is left of them) and the various other NPCs are not solving all the problems for the player characters. (For example, Elminster should be busy doing something -- researching spells, unravelling the plots of his enemies, and generally acting as an agent for Mystra. He probably should NOT have much time for most adventurers -- which is where an organization like the Harpers might come in. Similarly, Drizzt should be fairly busy in the Silver Marches or with a few other things. The NPCs may admire the deeds of the PCs, but the PCs have their own tasks -- which the major NPCs are not really going to be involved in.) Regardless of the changes to the setting, the focus should be on the PCs as heroes. They may interact with major NPCs, receive information, give and receive information, and maybe work with them. However, what the major NPCs do, while important, must not be the focus of the setting. Rather, it should be on the player characters making a difference, just as some of the NPCs have done. A good DM makes sure that NPCs do not overshadow the players. I have seen DMs do this, and I have seen DMs pretty much render player characters irreleveant. I suppose that the Forgotten Realms and any other setting are what you, whether you are a DM or player, make of it. [/QUOTE]
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