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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3767242" data-attributes="member: 11760"><p>Fortunately, most of those are Neutral Crazy and support the status quo instead of good, so they're not really motivated to get involved unless it affects them personally or unless every apple cart in town is likely to get overturned. I find their Neutral Crazy alignment to be a bit odd -- especially given how many of them behave this way -- but it makes for a better gaming environment than superheroic good-aligned characters who mysteriously always have to be down at the DMV whenever the villains roll into town.</p><p></p><p></p><p>I think everyone agrees that DMs can and should keep the focus on the player characters. But in the Realms (and to a lesser extent Krynn), where the novels are big, big draw, having to come up with a reason why they aren't involved over and over again becomes a bit farsical eventually.</p><p></p><p>Much better would be to tweak Drizzt and Elminster during this jump forward. Maybe Elminster lost people he cared about and has become reclusive and bitter -- and <em>doesn't</em> get over this by the end of the first novel. Maybe Drizzt is wounded or cursed and is less Batman than he once was, and he's NOT the natural figure to step in and solve a problem in the Silver Marches any more.</p><p></p><p>It's not necessary to have these big name characters set up in a way that's disruptive for DMs. The line editors just need to keep the tabletop game in mind during the development and editing process.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3767242, member: 11760"] Fortunately, most of those are Neutral Crazy and support the status quo instead of good, so they're not really motivated to get involved unless it affects them personally or unless every apple cart in town is likely to get overturned. I find their Neutral Crazy alignment to be a bit odd -- especially given how many of them behave this way -- but it makes for a better gaming environment than superheroic good-aligned characters who mysteriously always have to be down at the DMV whenever the villains roll into town. I think everyone agrees that DMs can and should keep the focus on the player characters. But in the Realms (and to a lesser extent Krynn), where the novels are big, big draw, having to come up with a reason why they aren't involved over and over again becomes a bit farsical eventually. Much better would be to tweak Drizzt and Elminster during this jump forward. Maybe Elminster lost people he cared about and has become reclusive and bitter -- and [i]doesn't[/i] get over this by the end of the first novel. Maybe Drizzt is wounded or cursed and is less Batman than he once was, and he's NOT the natural figure to step in and solve a problem in the Silver Marches any more. It's not necessary to have these big name characters set up in a way that's disruptive for DMs. The line editors just need to keep the tabletop game in mind during the development and editing process. [/QUOTE]
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