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General Tabletop Discussion
*Pathfinder & Starfinder
Points of Light approach to setting
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<blockquote data-quote="Lucius Drake" data-source="post: 4117111" data-attributes="member: 56277"><p>The "Points of Light" concept is not made up of giant kingdoms spanning from sea to sea. These isolated villagers might not have any loyalty to the local land baron or border lord. For many, there is only life to be had away from such bastions of 'civilization'; out amidst the wide open spaces of the world.</p><p></p><p>Think of early settlers in every society; heading out into the wild to stake a claim to a better life. Often it doesn't work out so well, the world being a dangerous place. Some people find what they are looking for despite (or because of) the hazards they face.</p><p></p><p>The closer you are to the king, the more often you'll actually have to pay taxes, the fewer freedoms you'll have, and so on. Also, let us not forget that not all of those people out there in the wilds are there by choice, either. Some have been exiled, some have run away.</p><p></p><p>By and large the villages protect themselves, not relying on the king's army to do so. They are secure enough within their small region of control that the bandits and beasts don't pose a direct threat to the village itself save in the harshest of winters when food is the most scarce.</p><p></p><p>Basically pick a frontier hamlet/village in the stages before it becomes a town or city as the more secure evolve into those. </p><p>Either that or the villages actually ARE in decline, suffering from attrition caused by monsters and environment and the PCs are finding these small beacons of light and trying to halt that inevitable fall into ruin.</p><p></p><p>(Rambled a bit, edited a little to try to make some semblence of sense - not sure if I have succeeded. Sorry 'bout that.)</p></blockquote><p></p>
[QUOTE="Lucius Drake, post: 4117111, member: 56277"] The "Points of Light" concept is not made up of giant kingdoms spanning from sea to sea. These isolated villagers might not have any loyalty to the local land baron or border lord. For many, there is only life to be had away from such bastions of 'civilization'; out amidst the wide open spaces of the world. Think of early settlers in every society; heading out into the wild to stake a claim to a better life. Often it doesn't work out so well, the world being a dangerous place. Some people find what they are looking for despite (or because of) the hazards they face. The closer you are to the king, the more often you'll actually have to pay taxes, the fewer freedoms you'll have, and so on. Also, let us not forget that not all of those people out there in the wilds are there by choice, either. Some have been exiled, some have run away. By and large the villages protect themselves, not relying on the king's army to do so. They are secure enough within their small region of control that the bandits and beasts don't pose a direct threat to the village itself save in the harshest of winters when food is the most scarce. Basically pick a frontier hamlet/village in the stages before it becomes a town or city as the more secure evolve into those. Either that or the villages actually ARE in decline, suffering from attrition caused by monsters and environment and the PCs are finding these small beacons of light and trying to halt that inevitable fall into ruin. (Rambled a bit, edited a little to try to make some semblence of sense - not sure if I have succeeded. Sorry 'bout that.) [/QUOTE]
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