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Points of Light approach to setting
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<blockquote data-quote="baberg" data-source="post: 4117213" data-attributes="member: 61654"><p>It's also important to consider why villages and towns are located where they are. Towns don't just spring up in the middle of nowhere, they appear where there are good reasons for them to appear. Fertile land, a convenient river for shipping goods, a waterfall to power the mill, natural resources around like iron or gold, and most importantly a lack of any pressing enemies that could hinder progress.</p><p></p><p>I don't expect many villages to be founded at the mouth of a dragon's cave, but down in the fertile lands where the only real threat to the town is wild beasts and the occasional goblin incursion. All of the higher-level monsters (and thus more aggressive) would be shown on their maps as the famous "Here be dragons".</p></blockquote><p></p>
[QUOTE="baberg, post: 4117213, member: 61654"] It's also important to consider why villages and towns are located where they are. Towns don't just spring up in the middle of nowhere, they appear where there are good reasons for them to appear. Fertile land, a convenient river for shipping goods, a waterfall to power the mill, natural resources around like iron or gold, and most importantly a lack of any pressing enemies that could hinder progress. I don't expect many villages to be founded at the mouth of a dragon's cave, but down in the fertile lands where the only real threat to the town is wild beasts and the occasional goblin incursion. All of the higher-level monsters (and thus more aggressive) would be shown on their maps as the famous "Here be dragons". [/QUOTE]
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