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Points of Light approach to setting
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<blockquote data-quote="Ydars" data-source="post: 4122734" data-attributes="member: 62992"><p>This thread is generating some interesting stuff! I am enjoying myself.</p><p></p><p>I love the idea of breaking the problems up into Heroic, Paragon and Epic tiers as well.</p><p></p><p>As Dr Strangemonkey says, I am asking how do we justify the existance of an individual PoL (i.e. the PCs home base), because this will have serious believeability issues if we take the following points into account;</p><p></p><p>1) PoLs are generally small and some are tiny e.g. an Inn.</p><p></p><p>2) Most PoLs are not armed camps full of levelled NPCs; the whole point is that the setting must focus attention on the actions of the PCs, not on Elminster et al.</p><p></p><p>3) Monsters are NOT rare; they are common, although they may have problems with each other as well as the PoL.</p><p></p><p>4) Monsters are CLOSE to the PoL; this is also a design conceit of the setting for Heroic tier monsters.</p><p></p><p>The equilibrium argument is interesting but the thing about equilibria is that they tend not to persist. Sooner or later, the balance shifts and one or other party ends up on top. For a PoL this probably means destruction.</p><p></p><p>I want us to find as many creative ways to do this as possible.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4122734, member: 62992"] This thread is generating some interesting stuff! I am enjoying myself. I love the idea of breaking the problems up into Heroic, Paragon and Epic tiers as well. As Dr Strangemonkey says, I am asking how do we justify the existance of an individual PoL (i.e. the PCs home base), because this will have serious believeability issues if we take the following points into account; 1) PoLs are generally small and some are tiny e.g. an Inn. 2) Most PoLs are not armed camps full of levelled NPCs; the whole point is that the setting must focus attention on the actions of the PCs, not on Elminster et al. 3) Monsters are NOT rare; they are common, although they may have problems with each other as well as the PoL. 4) Monsters are CLOSE to the PoL; this is also a design conceit of the setting for Heroic tier monsters. The equilibrium argument is interesting but the thing about equilibria is that they tend not to persist. Sooner or later, the balance shifts and one or other party ends up on top. For a PoL this probably means destruction. I want us to find as many creative ways to do this as possible. [/QUOTE]
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