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<blockquote data-quote="Andor" data-source="post: 4123546" data-attributes="member: 1879"><p>Ahh. I see. One of the big questions is "How are the villages still alive in the face of the dangers of a D&D world?"</p><p></p><p>I think it's a mistake to have a single solution to this problem. The reason being that if you introduce a threat that can bypass the defense of X then you need to explain why that threat hasn't destroyed the world. </p><p></p><p>Individual solutions that can work for a PoL. </p><p></p><p>It's part of a Kingdom that extracts taxes in exchange for protection by a standing army/Knights.</p><p></p><p>They have a magical defense that drives off the local monsters. </p><p>-Which may not work on a different wandering threat, thus calling for the PCs.</p><p>-Medieval churchbells were thought to repel goblins and elves.</p><p></p><p>The local walls are strong and the militia well enough trained to present a credible threat to the local threats.</p><p></p><p>The locals pay a tieth to the local Bad Guy in gold/food/young people.</p><p></p><p>They have a powerful local hero who defends them. </p><p>-The village built near a wizards tower that keeps him fed/supplied in exchange for protection.</p><p></p><p>They have a potent but immobile weapon capable of defeating anything within it's reach.</p><p></p><p>They have a series of caves they hide in when danger passes. (See 'The Last Valley' again.)</p><p></p><p>They have a fearsome reputation that keeps off the local monsters. (Which may be all bluff, or based on past events, or even backed up by real force.)</p><p></p><p>They manage to play the local threats off against each other, buying off an attack if they need to.</p><p></p><p>______________________________________________________</p><p></p><p>None of these defenses are absolute or impregnable, safety is a constant struggle demanding care and vigilance. </p><p></p><p>There can also be unexplained defenses. Perhaps you have a group of Gypsy like wanderers whose caravans seem to pass by the monster infested areas without molestation. Nobody knows how they do it and they won't tell, so they are distrusted and dispised, but the trade they bring is valuable.</p></blockquote><p></p>
[QUOTE="Andor, post: 4123546, member: 1879"] Ahh. I see. One of the big questions is "How are the villages still alive in the face of the dangers of a D&D world?" I think it's a mistake to have a single solution to this problem. The reason being that if you introduce a threat that can bypass the defense of X then you need to explain why that threat hasn't destroyed the world. Individual solutions that can work for a PoL. It's part of a Kingdom that extracts taxes in exchange for protection by a standing army/Knights. They have a magical defense that drives off the local monsters. -Which may not work on a different wandering threat, thus calling for the PCs. -Medieval churchbells were thought to repel goblins and elves. The local walls are strong and the militia well enough trained to present a credible threat to the local threats. The locals pay a tieth to the local Bad Guy in gold/food/young people. They have a powerful local hero who defends them. -The village built near a wizards tower that keeps him fed/supplied in exchange for protection. They have a potent but immobile weapon capable of defeating anything within it's reach. They have a series of caves they hide in when danger passes. (See 'The Last Valley' again.) They have a fearsome reputation that keeps off the local monsters. (Which may be all bluff, or based on past events, or even backed up by real force.) They manage to play the local threats off against each other, buying off an attack if they need to. ______________________________________________________ None of these defenses are absolute or impregnable, safety is a constant struggle demanding care and vigilance. There can also be unexplained defenses. Perhaps you have a group of Gypsy like wanderers whose caravans seem to pass by the monster infested areas without molestation. Nobody knows how they do it and they won't tell, so they are distrusted and dispised, but the trade they bring is valuable. [/QUOTE]
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