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Points of Light approach to setting
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4124047" data-attributes="member: 6533"><p>Let's see.</p><p></p><p>Here's a couple of discrete scenarios:</p><p></p><p>Inn - Well, the Inn could function for both monsters and demihumans. One of the ideas about PoL is that the Light aspect stands more for hospitable than good. This is meant to give you city states ruled by invincible tyrant overlords, but it could also work in other ways too. One of which is that the PoL is hospitable to everyone and thus has enough entities invested in it that it attains relative safety.</p><p></p><p>Sleeping Giant - The village is located literally on top of a sleeping giant - or other horrible nascent threat. Minor threats are kept at bay with mundane defenses and precautions, but the reason it never gets off hand obliterated by dragons, giants, and demons is that they know that destroying the village will awaken the horror that sleeps beneath it.</p><p>Scenario 1: The village doesn't know about the giant, hilarity ensues.</p><p>Scenario 2: The village knows and works very hard to keep the giant asleep via potent labor intensive magics. The reason they need the PCs, at first, is because they can't spare the magical might to take care of minor threats anymore.</p><p></p><p>The Staked Goat - The village is a heroic level PoL. In the local hills is a paragon level threat. It could wipe out the village in a single meal, but then it eats for a day. Instead, the monster keeps the village isolated, small, non-threatening, and bleating. It lets minor threats harrass it. Kobolds, orcs, and ghouls. These threats bring in bigger threats to feast upon them. And those incoming manticores, vampire spawn, and Orc shamans are a steady source of meals for the Paragon level threat. The village is just one trap among many in its territory so the village doesn't attract its attention all the time, but it's around often enough that other paragon level threats know to avoid it.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4124047, member: 6533"] Let's see. Here's a couple of discrete scenarios: Inn - Well, the Inn could function for both monsters and demihumans. One of the ideas about PoL is that the Light aspect stands more for hospitable than good. This is meant to give you city states ruled by invincible tyrant overlords, but it could also work in other ways too. One of which is that the PoL is hospitable to everyone and thus has enough entities invested in it that it attains relative safety. Sleeping Giant - The village is located literally on top of a sleeping giant - or other horrible nascent threat. Minor threats are kept at bay with mundane defenses and precautions, but the reason it never gets off hand obliterated by dragons, giants, and demons is that they know that destroying the village will awaken the horror that sleeps beneath it. Scenario 1: The village doesn't know about the giant, hilarity ensues. Scenario 2: The village knows and works very hard to keep the giant asleep via potent labor intensive magics. The reason they need the PCs, at first, is because they can't spare the magical might to take care of minor threats anymore. The Staked Goat - The village is a heroic level PoL. In the local hills is a paragon level threat. It could wipe out the village in a single meal, but then it eats for a day. Instead, the monster keeps the village isolated, small, non-threatening, and bleating. It lets minor threats harrass it. Kobolds, orcs, and ghouls. These threats bring in bigger threats to feast upon them. And those incoming manticores, vampire spawn, and Orc shamans are a steady source of meals for the Paragon level threat. The village is just one trap among many in its territory so the village doesn't attract its attention all the time, but it's around often enough that other paragon level threats know to avoid it. [/QUOTE]
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