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[Points of Light] Cleaning Rituals Up
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6163824" data-attributes="member: 1165"><p>Brew Potion</p><p>Comprehend Languages/Tongues</p><p>(Dis)Enchant Magic Item</p><p>Hunter's Tune</p><p>Inquisitive's Eyes</p><p>Lullaby</p><p>Remove Affliction</p><p>Tenser's Floating Disk (the player who uses it a lot doesn't get much out of it)</p><p></p><p></p><p></p><p>Remove Affliction. It was designed before skill DCs were updated, and it's never been errata'd. None of the original rituals have undergone this process. Every use of it that I've seen has failed.</p><p></p><p></p><p></p><p>Isn't Linked Portal a little good for a 1st-level caster?</p><p></p><p>To be honest, I don't think any monetary cost will make rituals accessible. People get scared of paying costs that they need for magic items. Maybe using inherent bonuses will relieve this fear. Otherwise they'll avoid rituals like they do opportunity attacks. You've seen the dance that PCs do to avoid them before. They'll happily pay healing surge costs (since those aren't <strong>permanent</strong> costs). I don't think PoL's different wealth system will make much difference, and the proposed wealth system seems like it'll have PCs scrambling for the "big three" and not just the "big one". PCs don't spend money on "ale and hookers" either, and haven't since 3.x.</p><p></p><p>The list above has a lot of bardic rituals (bards can perform a few rituals per day at no component cost). Those that let you make or dissolve magic items are popular, because there's no extra cost that you would have to pay at a magic shop.</p><p></p><p>As a DM, I have NPCs use rituals frequently, but then they have a budget. Especially those that belong to an organization. (For instance, if you're being hunted by a diviner who works for the city watch, said wizard gets a certain amount of components per month.)</p><p></p><p>As a PC, I've used rituals, but usually don't have enough components to use them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Often it's levels between visits to a city where I could buy components.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6163824, member: 1165"] Brew Potion Comprehend Languages/Tongues (Dis)Enchant Magic Item Hunter's Tune Inquisitive's Eyes Lullaby Remove Affliction Tenser's Floating Disk (the player who uses it a lot doesn't get much out of it) Remove Affliction. It was designed before skill DCs were updated, and it's never been errata'd. None of the original rituals have undergone this process. Every use of it that I've seen has failed. Isn't Linked Portal a little good for a 1st-level caster? To be honest, I don't think any monetary cost will make rituals accessible. People get scared of paying costs that they need for magic items. Maybe using inherent bonuses will relieve this fear. Otherwise they'll avoid rituals like they do opportunity attacks. You've seen the dance that PCs do to avoid them before. They'll happily pay healing surge costs (since those aren't [b]permanent[/b] costs). I don't think PoL's different wealth system will make much difference, and the proposed wealth system seems like it'll have PCs scrambling for the "big three" and not just the "big one". PCs don't spend money on "ale and hookers" either, and haven't since 3.x. The list above has a lot of bardic rituals (bards can perform a few rituals per day at no component cost). Those that let you make or dissolve magic items are popular, because there's no extra cost that you would have to pay at a magic shop. As a DM, I have NPCs use rituals frequently, but then they have a budget. Especially those that belong to an organization. (For instance, if you're being hunted by a diviner who works for the city watch, said wizard gets a certain amount of components per month.) As a PC, I've used rituals, but usually don't have enough components to use them :( Often it's levels between visits to a city where I could buy components. [/QUOTE]
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