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General Tabletop Discussion
D&D Older Editions
Points of Light, Dawn War, and Magic Item Economy (4e)
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<blockquote data-quote="erachima" data-source="post: 7807863" data-attributes="member: 6746646"><p>I'd assume regional market towns still exist, because they did even in Sub-Roman Britain. That's the place that the Dark Ages seem to have gotten the darkest, and if your PCs are starting somewhere less in the sticks than that it just gets easier. Of course, a city like <a href="https://en.wikipedia.org/wiki/Tintagel" target="_blank">Tintagel</a> was no longer regularly offering trade goods all the way from Egypt like you could find during the imperial era, but it's exactly the sort of "Point of Light" a mid-Heroic game that's mostly about treasure hunting can be centered around, and it's a perfectly reasonable place to be able to purchase magic items. A couple of good resources for how to make that sort of social structure feel authentic are Patrick Wyman's <em>Fall of Rome</em> and <em>Tides of History</em> podcasts.</p><p></p><p>For knowledge of specific gear in-character I'd probably default to History. It's a long-standing personal annoyance of mine that they never added a "Soldiering" skill or similar.</p><p></p><p>By the time you get into paragon the writers appear to assume your characters will be moving to either capital-C Civilization (Llankhmar, Aquilonia, etc.) or The Planes, either of which is going to entail a significant subgenre shift even while staying within the broader confines of Sword and Sorcery. The Planes lets you still be a freelance treasure hunter rather than a professional kingdom-saver, but you're now basically a Sword & Planet character by another name and you solve all your logistical problems with magic.</p><p></p><p>If I cared about having realistic monetary units I'd basically stick to silver in Heroic and save gold for once your PCs are dealing with nobility on the regular.</p></blockquote><p></p>
[QUOTE="erachima, post: 7807863, member: 6746646"] I'd assume regional market towns still exist, because they did even in Sub-Roman Britain. That's the place that the Dark Ages seem to have gotten the darkest, and if your PCs are starting somewhere less in the sticks than that it just gets easier. Of course, a city like [URL='https://en.wikipedia.org/wiki/Tintagel']Tintagel[/URL] was no longer regularly offering trade goods all the way from Egypt like you could find during the imperial era, but it's exactly the sort of "Point of Light" a mid-Heroic game that's mostly about treasure hunting can be centered around, and it's a perfectly reasonable place to be able to purchase magic items. A couple of good resources for how to make that sort of social structure feel authentic are Patrick Wyman's [I]Fall of Rome[/I] and [I]Tides of History[/I] podcasts. For knowledge of specific gear in-character I'd probably default to History. It's a long-standing personal annoyance of mine that they never added a "Soldiering" skill or similar. By the time you get into paragon the writers appear to assume your characters will be moving to either capital-C Civilization (Llankhmar, Aquilonia, etc.) or The Planes, either of which is going to entail a significant subgenre shift even while staying within the broader confines of Sword and Sorcery. The Planes lets you still be a freelance treasure hunter rather than a professional kingdom-saver, but you're now basically a Sword & Planet character by another name and you solve all your logistical problems with magic. If I cared about having realistic monetary units I'd basically stick to silver in Heroic and save gold for once your PCs are dealing with nobility on the regular. [/QUOTE]
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