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General Tabletop Discussion
D&D Older Editions
Points of Light, Dawn War, and Magic Item Economy (4e)
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<blockquote data-quote="TheCosmicKid" data-source="post: 7814621" data-attributes="member: 6683613"><p>I think it's a <em>better</em> assumption than the usual alternative of wish lists. When my character just so happens to find exactly the right item for their build every couple of adventures, the suspension of disbelief starts to strain -- at least for me, anyway. The best "third option" might be a questing model: when the player wants a <em>ring of invisibility</em> for their character, the character makes a knowledge check or does some research, finds out where a <em>ring of invisibility</em> is rumored to be, and then the party goes and gets it. This is how I try to run campaigns in lower-magic settings. The disadvantages, of course, are that it requires a lot of time investment both in and out of game, a measure of tolerance and cooperation on the part of all party members, and a looser campaign structure that allows for frequent side quests.</p><p></p><p>[USER=6746646]@erachima[/USER]'s "post-Soviet" setup seems to facilitate an easy questing model, too, alongside or instead of an abundant magic item market. It's not that hard to believe that there might be a fomorian lordling who holds a <em>ring of invisibility</em> just a few days' ride away when bad guys sitting on abandoned Dawn War materiel are basically everywhere.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7814621, member: 6683613"] I think it's a [I]better[/I] assumption than the usual alternative of wish lists. When my character just so happens to find exactly the right item for their build every couple of adventures, the suspension of disbelief starts to strain -- at least for me, anyway. The best "third option" might be a questing model: when the player wants a [I]ring of invisibility[/I] for their character, the character makes a knowledge check or does some research, finds out where a [I]ring of invisibility[/I] is rumored to be, and then the party goes and gets it. This is how I try to run campaigns in lower-magic settings. The disadvantages, of course, are that it requires a lot of time investment both in and out of game, a measure of tolerance and cooperation on the part of all party members, and a looser campaign structure that allows for frequent side quests. [USER=6746646]@erachima[/USER]'s "post-Soviet" setup seems to facilitate an easy questing model, too, alongside or instead of an abundant magic item market. It's not that hard to believe that there might be a fomorian lordling who holds a [I]ring of invisibility[/I] just a few days' ride away when bad guys sitting on abandoned Dawn War materiel are basically everywhere. [/QUOTE]
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