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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Points of Light, Dawn War, and Magic Item Economy (4e)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7820895" data-attributes="member: 82106"><p>This is a way of looking at it, but from the PC's standpoint making items is not usually a big option, since treasure parcels give out relatively little gold as a fraction of value. As I pointed out earlier, this could be subverted to whatever degree by a GM so that enchanting is a bigger deal, but even at best at-level items are weaker than standard parcels normally hand out.</p><p></p><p>I don't think items in general are 'weak' at all. Some are really very powerful! It is just that they aren't radically more powerful than a character's inherent abilities. This is the sense in which 4e removes items as the backbone of characters. In AD&D a level 9 fighter with Gauntlets of Ogre Power and Girdle of Hill Giant Strength is literally 2x or even 3x more powerful than one without those items. Even with casters having a Wand of Fireballs vastly increases the character's ability to use his spell list effectively. The way items provide entirely unique and often game-changing functions means they really dominate the game (or else you have to play a MUCH different sort of game without them). 4e items simply don't stand out THAT much.</p><p></p><p>4e provided Artifacts as its answer, they ARE game-changing! They also don't last and require the PC to insure concordance, and act as a sort of NPC. The upshot being that AD&D artifacts are just stupendously powerful versions of magic items and work the same as other items, fundamentally. 4e artifacts OTOH don't, they add a dimension to the story, one which doesn't permanently dominate play and is more story directed vs just being a 'power up'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7820895, member: 82106"] This is a way of looking at it, but from the PC's standpoint making items is not usually a big option, since treasure parcels give out relatively little gold as a fraction of value. As I pointed out earlier, this could be subverted to whatever degree by a GM so that enchanting is a bigger deal, but even at best at-level items are weaker than standard parcels normally hand out. I don't think items in general are 'weak' at all. Some are really very powerful! It is just that they aren't radically more powerful than a character's inherent abilities. This is the sense in which 4e removes items as the backbone of characters. In AD&D a level 9 fighter with Gauntlets of Ogre Power and Girdle of Hill Giant Strength is literally 2x or even 3x more powerful than one without those items. Even with casters having a Wand of Fireballs vastly increases the character's ability to use his spell list effectively. The way items provide entirely unique and often game-changing functions means they really dominate the game (or else you have to play a MUCH different sort of game without them). 4e items simply don't stand out THAT much. 4e provided Artifacts as its answer, they ARE game-changing! They also don't last and require the PC to insure concordance, and act as a sort of NPC. The upshot being that AD&D artifacts are just stupendously powerful versions of magic items and work the same as other items, fundamentally. 4e artifacts OTOH don't, they add a dimension to the story, one which doesn't permanently dominate play and is more story directed vs just being a 'power up'. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Points of Light, Dawn War, and Magic Item Economy (4e)
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