Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Points of Light, Dawn War, and Magic Item Economy (4e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 7822000" data-attributes="member: 463"><p>Well I ran 4e 2017-18 without Inherent Bonuses, it worked ok.</p><p></p><p>Generally (leaving aside RC & using PHB/DMG) I'd say item purchase & enchantment is something that happens in Paragon & Epic Tiers, when PCs typically have enough cash to do so. And enchantment is much more common than purchase unless the GM is allowing free purchase at 100% rather than 110-140%, or for some reason no one has the Enchant Item ritual. Tier II-III PCs probably have found all the stat boost items they need in a regular campaign, but may occasionally create/buy a stat boost item a few levels below their level. More common IME was purchase/craft of useful items that let you do stuff like see in the dark. A level 20 PC might buy/craft a useful level 10 item.</p><p></p><p>I think the original 4e system works ok - PCs typically find/are gifted items 1-4 levels above their level, while they purchase or craft items typically 5-10 levels below their level. Occasionally a group may pool resources to craft/buy an item of close to party level, or there may be a GM-determined special event where the PCs find a huge pile of treasure outside the normal reward system. I like how the latter does not break the game - a level 1 party that acquires several thousand gp in a treasure hoard, & has free purchase, is functionally the same as the GM allowing them a wish list of their level 1 (item level 2-5) items. This robustness was one of the things I always enjoyed about 4e. Of course it comes at the price of 4e items not being terribly exciting.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7822000, member: 463"] Well I ran 4e 2017-18 without Inherent Bonuses, it worked ok. Generally (leaving aside RC & using PHB/DMG) I'd say item purchase & enchantment is something that happens in Paragon & Epic Tiers, when PCs typically have enough cash to do so. And enchantment is much more common than purchase unless the GM is allowing free purchase at 100% rather than 110-140%, or for some reason no one has the Enchant Item ritual. Tier II-III PCs probably have found all the stat boost items they need in a regular campaign, but may occasionally create/buy a stat boost item a few levels below their level. More common IME was purchase/craft of useful items that let you do stuff like see in the dark. A level 20 PC might buy/craft a useful level 10 item. I think the original 4e system works ok - PCs typically find/are gifted items 1-4 levels above their level, while they purchase or craft items typically 5-10 levels below their level. Occasionally a group may pool resources to craft/buy an item of close to party level, or there may be a GM-determined special event where the PCs find a huge pile of treasure outside the normal reward system. I like how the latter does not break the game - a level 1 party that acquires several thousand gp in a treasure hoard, & has free purchase, is functionally the same as the GM allowing them a wish list of their level 1 (item level 2-5) items. This robustness was one of the things I always enjoyed about 4e. Of course it comes at the price of 4e items not being terribly exciting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Points of Light, Dawn War, and Magic Item Economy (4e)
Top