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General Tabletop Discussion
D&D Older Editions
Points of Light, Dawn War, and Magic Item Economy (4e)
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<blockquote data-quote="Garthanos" data-source="post: 7825984" data-attributes="member: 82504"><p>I definitely feel I wasn't missing the point there can be power that isnt the same obvious stuff normally modeled by D&D and fiction of whatever kind models that in a way D&D is generally not great at doing. </p><p></p><p>I made the Princess Build Warlord and part of the point of it was that even in combat inspiring the "powerful" and sticking with them in spite of all the danger persevering through it winning against that demon spider on your own by luck (Of course with fate we can do something harder or bigger like taking out a tower of Goblins/Orcs via fate points turning them against each other) is kind of being another style of hero its the hero in over their head and I think it ought to be a planned thing. It wasn't about creating an NPC.</p><p></p><p>Wrecan built a whole Luck Power Source which is indeed not the same as that story power but it seems like something not entirely divergent from what a game where hit points represent nebulous things can do.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7825984, member: 82504"] I definitely feel I wasn't missing the point there can be power that isnt the same obvious stuff normally modeled by D&D and fiction of whatever kind models that in a way D&D is generally not great at doing. I made the Princess Build Warlord and part of the point of it was that even in combat inspiring the "powerful" and sticking with them in spite of all the danger persevering through it winning against that demon spider on your own by luck (Of course with fate we can do something harder or bigger like taking out a tower of Goblins/Orcs via fate points turning them against each other) is kind of being another style of hero its the hero in over their head and I think it ought to be a planned thing. It wasn't about creating an NPC. Wrecan built a whole Luck Power Source which is indeed not the same as that story power but it seems like something not entirely divergent from what a game where hit points represent nebulous things can do. [/QUOTE]
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Points of Light, Dawn War, and Magic Item Economy (4e)
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