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*Dungeons & Dragons
[Points of Light] Durations, Durations, Durations!
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<blockquote data-quote="Balesir" data-source="post: 6156492" data-attributes="member: 27160"><p>Changing to "Save Ends" also makes initiative order more critical, and changes the value of statuses differently for parties of different sizes. One of the features of the "End of Source's next turn" durations is that the Source itself gets to benefit from whatever condition has been imposed. With "Save Ends" the target can save before the source of the condition gets to go again - and before any of the source's allies get to go, as well, if the initiative order isn't optimal for the party.</p><p></p><p>I can only speak for my own experience, but something I would expect to see if I changed to "everything Save Ends" is a lot more Delay, Ready and such like to take advantage of specific conditions before the target got a chance to save. With EONT this is unnecessary, because everyone will get a chance to capitalise on the condition anyway.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6156492, member: 27160"] Changing to "Save Ends" also makes initiative order more critical, and changes the value of statuses differently for parties of different sizes. One of the features of the "End of Source's next turn" durations is that the Source itself gets to benefit from whatever condition has been imposed. With "Save Ends" the target can save before the source of the condition gets to go again - and before any of the source's allies get to go, as well, if the initiative order isn't optimal for the party. I can only speak for my own experience, but something I would expect to see if I changed to "everything Save Ends" is a lot more Delay, Ready and such like to take advantage of specific conditions before the target got a chance to save. With EONT this is unnecessary, because everyone will get a chance to capitalise on the condition anyway. [/QUOTE]
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[Points of Light] Durations, Durations, Durations!
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