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Points of Light - Help me make sense ?
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<blockquote data-quote="Iron Sky" data-source="post: 4099420" data-attributes="member: 60965"><p>I would say this would depend on whether most villages in your game are racially pure. If they have any different races mixed in, they'd probably be more likely to accept other races but probably have a health suspicion of anything "from the outside" anyway.</p><p></p><p>Which actually brings racial inter-breeding abilities into question. If a village is small enough, you need a certain number of distinct family groups to avoid inbreeding. If you have 100 humans and 10 dwarves in a village, unless they can inter-breed and make "half-dwarves," you're going to have some pretty inbred dwarves in a few generations unless there's some outside "contribution" to the gene pool. There's a plot hook I've never used before...</p><p></p><p>As for the OP's question, I guess it depends on how common/extraordinary you think of heroes as being. I think it leaves the PCs some interpretation as to why they are so "good". Maybe they have natural talent, maybe they are experienced campaigners, maybe they are blessed by the gods, maybe they made pacts with dark powers.</p><p></p><p>In most 3.5 games, 1st level PCs have no choice but be "newbs" unless you start at higher level. This way the PCs can <em>decide</em> why they are as competant as 1st level 4E characters are, rather than being average Joes off the street/apprentices/cannon fodder like in 3.5. I know my players almost always have more interesting and varied backstories for their new Exalted characters(starting out with some power) than they do for their 1st level DnD ones, because their increased competance allows for a wider variety of previous experiences to reach their semi-competant place.</p><p></p><p>If players don't want to make backstories, 3.5's 1st level characters work great, in my experience, but I'd rather have my characters come up with why their characters are cool now rather than starting weaksauce, surviving the first few levels, and spreadsheeting their way to the cool character they want to play.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4099420, member: 60965"] I would say this would depend on whether most villages in your game are racially pure. If they have any different races mixed in, they'd probably be more likely to accept other races but probably have a health suspicion of anything "from the outside" anyway. Which actually brings racial inter-breeding abilities into question. If a village is small enough, you need a certain number of distinct family groups to avoid inbreeding. If you have 100 humans and 10 dwarves in a village, unless they can inter-breed and make "half-dwarves," you're going to have some pretty inbred dwarves in a few generations unless there's some outside "contribution" to the gene pool. There's a plot hook I've never used before... As for the OP's question, I guess it depends on how common/extraordinary you think of heroes as being. I think it leaves the PCs some interpretation as to why they are so "good". Maybe they have natural talent, maybe they are experienced campaigners, maybe they are blessed by the gods, maybe they made pacts with dark powers. In most 3.5 games, 1st level PCs have no choice but be "newbs" unless you start at higher level. This way the PCs can [I]decide[/I] why they are as competant as 1st level 4E characters are, rather than being average Joes off the street/apprentices/cannon fodder like in 3.5. I know my players almost always have more interesting and varied backstories for their new Exalted characters(starting out with some power) than they do for their 1st level DnD ones, because their increased competance allows for a wider variety of previous experiences to reach their semi-competant place. If players don't want to make backstories, 3.5's 1st level characters work great, in my experience, but I'd rather have my characters come up with why their characters are cool now rather than starting weaksauce, surviving the first few levels, and spreadsheeting their way to the cool character they want to play. [/QUOTE]
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