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Points of Light Killed the Campaign Setting...
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<blockquote data-quote="Wyrmshadows" data-source="post: 4336569" data-attributes="member: 56166"><p><strong>POL is at best a regionalized phenomenon in a campaign setting</strong></p><p></p><p>To each his own.</p><p></p><p>I enjoy fleshed out settings that I can alter to taste. IME its easier to cut away from that which exists than to create wholly that which does not. I am not referring to gigantic, sprawling settings like FR with so many iconic parts that removing too much just makes it something else. I am referring to less detailed settings like Goodman Games' little setting...I forget its name.</p><p></p><p>POL can be good but I like trade routes, history, nations, city states, national boundaries, political alliances, personalities (besides just the PCs), etc. IMC I would use the POL concept as a medieval dark ages of gritty, ignorant, dirty, paranoid, illiterate, xenophobic fantasy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>My own campaign setting has POL areas which IMO is how POL is best handled. POL only works broadly after a cataclysm, the fall of an empire, or some other large scale destruction of infrastructure. There are POL elements in every single published setting. During the European dark ages, both the Muslim nations and the Chinese had very high degrees of civilization. In fact it was the Muslim nations' high regard for learning that allowed the West to rediscover the classical thought of the Romans and Greeks after the passing of the dark ages.</p><p></p><p></p><p></p><p>Wyrmshadows</p></blockquote><p></p>
[QUOTE="Wyrmshadows, post: 4336569, member: 56166"] [b]POL is at best a regionalized phenomenon in a campaign setting[/b] To each his own. I enjoy fleshed out settings that I can alter to taste. IME its easier to cut away from that which exists than to create wholly that which does not. I am not referring to gigantic, sprawling settings like FR with so many iconic parts that removing too much just makes it something else. I am referring to less detailed settings like Goodman Games' little setting...I forget its name. POL can be good but I like trade routes, history, nations, city states, national boundaries, political alliances, personalities (besides just the PCs), etc. IMC I would use the POL concept as a medieval dark ages of gritty, ignorant, dirty, paranoid, illiterate, xenophobic fantasy. :cool: My own campaign setting has POL areas which IMO is how POL is best handled. POL only works broadly after a cataclysm, the fall of an empire, or some other large scale destruction of infrastructure. There are POL elements in every single published setting. During the European dark ages, both the Muslim nations and the Chinese had very high degrees of civilization. In fact it was the Muslim nations' high regard for learning that allowed the West to rediscover the classical thought of the Romans and Greeks after the passing of the dark ages. Wyrmshadows [/QUOTE]
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