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<blockquote data-quote="Falkus" data-source="post: 4143341" data-attributes="member: 22634"><p>For my first setting, the main town will be Blackwall (a heavily modified version of the city from the Cityscape preview. I liked the map). It'll be the capitol of a small barony in a monster infested region, built around a castle dating back to the old empire. Blackwall is supported by several agricultural, mining and logging villages, which are protected by the Baron's guard. It's not a real government per se, but a essentially a symbiotic relationship. Blackwall can't support itself, but the villages lack the resources to properly defend themselves against the hazards of the valley.</p><p></p><p>I want to give the players the emphasis that while the villages and town are part of the same barony, communication between them is rare, and generally only occurs at tax times and when caravans are sent out to trade.</p><p></p><p>I'm still fleshing out the setting, but my take on the PoL is that while the villages and town are relatively safe because of the Baron's guard (most of the monsters in the valley wouldn't be able to wipe one out without significant trouble), travel is still dangerous enough that leaving the confines of a village is virtually suicide without numbers and guards (except for plucky and heroic adventurers).</p></blockquote><p></p>
[QUOTE="Falkus, post: 4143341, member: 22634"] For my first setting, the main town will be Blackwall (a heavily modified version of the city from the Cityscape preview. I liked the map). It'll be the capitol of a small barony in a monster infested region, built around a castle dating back to the old empire. Blackwall is supported by several agricultural, mining and logging villages, which are protected by the Baron's guard. It's not a real government per se, but a essentially a symbiotic relationship. Blackwall can't support itself, but the villages lack the resources to properly defend themselves against the hazards of the valley. I want to give the players the emphasis that while the villages and town are part of the same barony, communication between them is rare, and generally only occurs at tax times and when caravans are sent out to trade. I'm still fleshing out the setting, but my take on the PoL is that while the villages and town are relatively safe because of the Baron's guard (most of the monsters in the valley wouldn't be able to wipe one out without significant trouble), travel is still dangerous enough that leaving the confines of a village is virtually suicide without numbers and guards (except for plucky and heroic adventurers). [/QUOTE]
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