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Points of Light: Locations
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<blockquote data-quote="Goblyns Hoard" data-source="post: 4145980" data-attributes="member: 19970"><p>Only the basic outline, and in need of a proper name but here's my first fairly mundane POL</p><p></p><p>Riverport</p><p>A Baron's Keep just downstream of the fork where two rivers join into a large river. Upstream the rivers continue to split, covering a wide area of the land. Downstream they flow toward the grander parts of civilisation - a big city/harbour/whatever you desire. The local Baron has a small keep and small standing army which patrols the local area keeping it safe for local farmers. But his main income is the river tax on traders taking goods up or down stream.</p><p></p><p>Riverport is a large town for this part of the world, but far from a great city. This side of the river is fairly safe as it is easy for the Baron's men to patrol. And the land upstream between the forks of the river is also reasonably safe. But the river here is fairly fast, and wide enough that patrolling the other side of it is difficult. The Baron has cleared some of the forest on the far bank to ensure the creatures on the other side can't approach in numbers without being seen, but it's impossible to clear it as far as he'd like.</p><p></p><p>The town itself has a couple of different parts but is fairly simple. The Keep itself with the main square. A single church dedicated to a main deity (I'm using my own pantheon so the church is to all the gods) and smaller shrines/chapels to individual/other deities. The riverside area - with jetties, taverns and various grain/livestock/lumber traders. And a small halfling village with stilt houses on the swampy land between the two rivers - about a mile upstream of the town, been here longer than Riverport, and now has cordial relations and benefits from the Baron's protection.</p><p></p><p></p><p></p><p>Still need to work up a suitable threat. Options I'm considering so far are:</p><p>1 - a suitably intelligent bandit-like leader (race undecided) that wants to take Riverport in order to secure it's river-tax revenues</p><p>2 - a lieutenant to a RHOD-like invasion force commander - taking Riverport in order to cut of trade to another area (where the main invasion is happening)</p><p>3 - a traditional 'ruined temple in the wilderness' where some ancient evil/abomination has arisen and corrupted the local tribes. In that I'm tempted to go with those corrupted tribes being elven - quite like the idea of PC races as the bad guys</p><p></p><p>But always open to ideas.</p><p></p><p>PS - really like the thread - as a resource for other POLs that I can use as one-off mission destinations in my own campaign I expect it to be invaluable.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 4145980, member: 19970"] Only the basic outline, and in need of a proper name but here's my first fairly mundane POL Riverport A Baron's Keep just downstream of the fork where two rivers join into a large river. Upstream the rivers continue to split, covering a wide area of the land. Downstream they flow toward the grander parts of civilisation - a big city/harbour/whatever you desire. The local Baron has a small keep and small standing army which patrols the local area keeping it safe for local farmers. But his main income is the river tax on traders taking goods up or down stream. Riverport is a large town for this part of the world, but far from a great city. This side of the river is fairly safe as it is easy for the Baron's men to patrol. And the land upstream between the forks of the river is also reasonably safe. But the river here is fairly fast, and wide enough that patrolling the other side of it is difficult. The Baron has cleared some of the forest on the far bank to ensure the creatures on the other side can't approach in numbers without being seen, but it's impossible to clear it as far as he'd like. The town itself has a couple of different parts but is fairly simple. The Keep itself with the main square. A single church dedicated to a main deity (I'm using my own pantheon so the church is to all the gods) and smaller shrines/chapels to individual/other deities. The riverside area - with jetties, taverns and various grain/livestock/lumber traders. And a small halfling village with stilt houses on the swampy land between the two rivers - about a mile upstream of the town, been here longer than Riverport, and now has cordial relations and benefits from the Baron's protection. Still need to work up a suitable threat. Options I'm considering so far are: 1 - a suitably intelligent bandit-like leader (race undecided) that wants to take Riverport in order to secure it's river-tax revenues 2 - a lieutenant to a RHOD-like invasion force commander - taking Riverport in order to cut of trade to another area (where the main invasion is happening) 3 - a traditional 'ruined temple in the wilderness' where some ancient evil/abomination has arisen and corrupted the local tribes. In that I'm tempted to go with those corrupted tribes being elven - quite like the idea of PC races as the bad guys But always open to ideas. PS - really like the thread - as a resource for other POLs that I can use as one-off mission destinations in my own campaign I expect it to be invaluable. [/QUOTE]
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