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General Tabletop Discussion
*Dungeons & Dragons
Points of Light - replacement for random encounters
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<blockquote data-quote="TheClone" data-source="post: 5530886" data-attributes="member: 90399"><p>Okay, I didn't really consider that due to some "no brain" reason. So just forget what I posted, your solution pretty much perfect <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>I'll have to try to do that, but I guess it will take some weeks to months until I get some valuable data due to my low 4e-dm-frequency. If you have some spare time it would be great to have a condension of the system so far as a PDF, so I can print it out and put it into my dm folder so I'll remember to use it in time.</p><p></p><p></p><p></p><p>Maybe they value the surges not so much because they can rest often easily and didn't run into what [MENTION=6674918]andy3k[/MENTION] described? My groups usually go along until most of the group lost their dailies and such OR until the surges of most of the group are down to just a few. "most of the group" meaning here something around 50%, depending on the circumstances like probability to rest without being ambushed or the expected difficulty or number of the encounters ahead.</p><p></p><p>My value hit list:</p><p>1. Standard actions</p><p>2. Daily attack powers</p><p>3. Action points</p><p>4. Move actions</p><p>5. Daily item powers</p><p>6. Hit points (I'd say beginning with surge value/2, everything lower is rank 8)</p><p>7. Healing surges</p><p>-. Utility powers vary greatly, depending on their actual use and properties</p><p></p><p>I must admit it's relatively rough, because I haven't spent much attention to that until know, partly because I didn't dm 4e that often yet.</p><p></p><p></p><p></p><p>If there would be no Slaughterhouse system and I was about to design a megadungeon or a battled city, I wouldn't use random encounters really much. I would design it to every single encounter and bury myself in far too much work, thus saying I'd never do it. But I wouldn't build it mainly with randoms. Surely you can do, but I personally wouldn't. And I'll have to check on that article later, but I will.</p><p></p><p>One additional though: The Slaughterhouse system is not specifically designed to let the players being ambushed while camping or the neat idea of rolling a new encounter almost right after the last fight and such stuff. You can do that, but it's more of an addition to the system. At least as of I think I would use it.</p></blockquote><p></p>
[QUOTE="TheClone, post: 5530886, member: 90399"] Okay, I didn't really consider that due to some "no brain" reason. So just forget what I posted, your solution pretty much perfect :) I'll have to try to do that, but I guess it will take some weeks to months until I get some valuable data due to my low 4e-dm-frequency. If you have some spare time it would be great to have a condension of the system so far as a PDF, so I can print it out and put it into my dm folder so I'll remember to use it in time. Maybe they value the surges not so much because they can rest often easily and didn't run into what [MENTION=6674918]andy3k[/MENTION] described? My groups usually go along until most of the group lost their dailies and such OR until the surges of most of the group are down to just a few. "most of the group" meaning here something around 50%, depending on the circumstances like probability to rest without being ambushed or the expected difficulty or number of the encounters ahead. My value hit list: 1. Standard actions 2. Daily attack powers 3. Action points 4. Move actions 5. Daily item powers 6. Hit points (I'd say beginning with surge value/2, everything lower is rank 8) 7. Healing surges -. Utility powers vary greatly, depending on their actual use and properties I must admit it's relatively rough, because I haven't spent much attention to that until know, partly because I didn't dm 4e that often yet. If there would be no Slaughterhouse system and I was about to design a megadungeon or a battled city, I wouldn't use random encounters really much. I would design it to every single encounter and bury myself in far too much work, thus saying I'd never do it. But I wouldn't build it mainly with randoms. Surely you can do, but I personally wouldn't. And I'll have to check on that article later, but I will. One additional though: The Slaughterhouse system is not specifically designed to let the players being ambushed while camping or the neat idea of rolling a new encounter almost right after the last fight and such stuff. You can do that, but it's more of an addition to the system. At least as of I think I would use it. [/QUOTE]
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