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Points of Light setting and current cross-over strategy: Round peg in the square hole.
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<blockquote data-quote="Tony Vargas" data-source="post: 6995544" data-attributes="member: 996"><p>Very like how settings were first painted in the early days of the game. </p><p></p><p></p><p>Ultimately, as a generic suggestion of a setting (really almost more a sub-genre), PoL didn't 'steal' things from other settings (the Ebberon might have been said to, since it did intentionally 'make a place' for all extant D&D races &c), it's just that the game didn't fail to present all those things. Of course, some of 'em, like Strahd or Vecna, were not to be found in a specific setting (even if their origin might have been in one), since they're the lord of a pocket-dimension and a god, respecitive, and thus in touch with many worlds.</p><p></p><p></p><p>4e's take on the Warden (and other 'primal' classes was tied to the concept of 'Primal Spirits,' that were tied to the World Axis cosmology), Psionics were tied to Dark Sun and to the World Axis take on the Far Realm (and Psion wasn't new to 4e, it was a 3.5 class, and not that different from the 2e psionicist - I suppose the Battlemind could be said to be a 3.5 Phsychic Warrior, too). </p><p>The first new class 4e introduced, right in the PH1, the Warlord, was certainly world independent (and virtually genre-independent - the Warlord's schtick would fit as well in a modern action movie as in LotR). The Seeker and the 'Hunter'eRanger (not to be confused with the 4e Ranger Hunter /build/, because Essentials made everything simpler!) both suffered from the same muddy-concept issues as the 5e Ranger, since they were also takes on the concept, whatever it is - and whatever it may be, it's not setting-specific.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6995544, member: 996"] Very like how settings were first painted in the early days of the game. Ultimately, as a generic suggestion of a setting (really almost more a sub-genre), PoL didn't 'steal' things from other settings (the Ebberon might have been said to, since it did intentionally 'make a place' for all extant D&D races &c), it's just that the game didn't fail to present all those things. Of course, some of 'em, like Strahd or Vecna, were not to be found in a specific setting (even if their origin might have been in one), since they're the lord of a pocket-dimension and a god, respecitive, and thus in touch with many worlds. 4e's take on the Warden (and other 'primal' classes was tied to the concept of 'Primal Spirits,' that were tied to the World Axis cosmology), Psionics were tied to Dark Sun and to the World Axis take on the Far Realm (and Psion wasn't new to 4e, it was a 3.5 class, and not that different from the 2e psionicist - I suppose the Battlemind could be said to be a 3.5 Phsychic Warrior, too). The first new class 4e introduced, right in the PH1, the Warlord, was certainly world independent (and virtually genre-independent - the Warlord's schtick would fit as well in a modern action movie as in LotR). The Seeker and the 'Hunter'eRanger (not to be confused with the 4e Ranger Hunter /build/, because Essentials made everything simpler!) both suffered from the same muddy-concept issues as the 5e Ranger, since they were also takes on the concept, whatever it is - and whatever it may be, it's not setting-specific. [/QUOTE]
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Points of Light setting and current cross-over strategy: Round peg in the square hole.
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