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General Tabletop Discussion
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Points of Light setting and current cross-over strategy: Round peg in the square hole.
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<blockquote data-quote="Redthistle" data-source="post: 6995576" data-attributes="member: 6778305"><p>Hi, Remathlis!</p><p></p><p>This is why I liked PoL/Nentir, because it <em>was</em> a grab-bag of story lines, etc., although I do agree with your concern about ignoring the origins of things. Heck, it's the same reason why I like Shadowrun, too - a toy box full of raw materials for my imagination. </p><p></p><p>What I did was to make my 4e game-world version of the place a nexus of gates and portals that connected my world to all of those other worlds, and linked the Spellplague issues and the fall of the Nerath Empire to the Planes-wide events wrought by the gods warring amongst themselves, mortals be damned.</p><p></p><p>The most powerful portals/gates had been constructed at the world's great universities and cities, and when they were were wiped out, the world's greatest minds died with them. </p><p></p><p>This world was cut off from all the other worlds, but the knowledge of what knowledge and races came from which worlds remained, with many of the survivors mourning being cut off from their home worlds.</p><p></p><p>Rediscovering and/or recreating all of the lost magical knowledge came after rebuilding more mundane needs, and it took generations of short-lived races such as humans to even begin to approach what their forebears had accomplished.</p><p></p><p>It's like when 5e came out, and you tweaked a number of races from prior editions that weren't included in the original 5e source books. For my game table, I've included both your versions and the ones in say, Volo's latest offering, as subraces, because I find yours to be comparable in quality. </p><p></p><p>My only complaint with 4e was when the Nentir board game came out. I took one look at the game map, and spluttered, "But, that's not the way the world looks!"</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6995576, member: 6778305"] Hi, Remathlis! This is why I liked PoL/Nentir, because it [I]was[/I] a grab-bag of story lines, etc., although I do agree with your concern about ignoring the origins of things. Heck, it's the same reason why I like Shadowrun, too - a toy box full of raw materials for my imagination. What I did was to make my 4e game-world version of the place a nexus of gates and portals that connected my world to all of those other worlds, and linked the Spellplague issues and the fall of the Nerath Empire to the Planes-wide events wrought by the gods warring amongst themselves, mortals be damned. The most powerful portals/gates had been constructed at the world's great universities and cities, and when they were were wiped out, the world's greatest minds died with them. This world was cut off from all the other worlds, but the knowledge of what knowledge and races came from which worlds remained, with many of the survivors mourning being cut off from their home worlds. Rediscovering and/or recreating all of the lost magical knowledge came after rebuilding more mundane needs, and it took generations of short-lived races such as humans to even begin to approach what their forebears had accomplished. It's like when 5e came out, and you tweaked a number of races from prior editions that weren't included in the original 5e source books. For my game table, I've included both your versions and the ones in say, Volo's latest offering, as subraces, because I find yours to be comparable in quality. My only complaint with 4e was when the Nentir board game came out. I took one look at the game map, and spluttered, "But, that's not the way the world looks!" [/QUOTE]
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