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Points of Light setting and current cross-over strategy: Round peg in the square hole.
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<blockquote data-quote="Corpsetaker" data-source="post: 6997158" data-attributes="member: 6776548"><p>The point I am trying to make is that if you sift through 30+ years of published work you will occasionally find references of this and it is rare indeed. If this was such a common thing then we would have seen more crossovers in products and novels through all those years. There is TONS of inconsistencies in a lot of it. Mortals can pass between these worlds and yet the gods cannot? There were two Lolths and yet they were considered two separate entities that had nothing to do with each other? </p><p></p><p>This crossover stuff was never fully played upon for some reason. From the looks of this new Yawning Portal product, it looks as if they are making the Realms into this Sigil like place where all these modules are suddenly common place and that people jump back and forth from Toril to Oerth and beyond. </p><p></p><p>I could maybe understand if Wizards wrote up this article about something happening in the Realms that suddenly made all these other places accessible to most but they didn't. Now Teleport with Error allowed you to teleport to other planes of existence but that would be like the Plane of Shadow or the like. </p><p></p><p>From Wikipedia: Like the Planescape setting, Spelljammer unifies most of the other AD&D settings and provides a <strong><em><u>canonical</u></em></strong> method for allowing characters from one setting (such as Dragonlance) to travel to another (such as the Forgotten Realms). However, unlike Planescape it keeps all of the action on the Prime Material Plane and uses the crystal spheres, and the "phlogiston" between them, to form natural barriers between otherwise incompatible settings.</p><p></p><p>Just too many inconsistencies.</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 6997158, member: 6776548"] The point I am trying to make is that if you sift through 30+ years of published work you will occasionally find references of this and it is rare indeed. If this was such a common thing then we would have seen more crossovers in products and novels through all those years. There is TONS of inconsistencies in a lot of it. Mortals can pass between these worlds and yet the gods cannot? There were two Lolths and yet they were considered two separate entities that had nothing to do with each other? This crossover stuff was never fully played upon for some reason. From the looks of this new Yawning Portal product, it looks as if they are making the Realms into this Sigil like place where all these modules are suddenly common place and that people jump back and forth from Toril to Oerth and beyond. I could maybe understand if Wizards wrote up this article about something happening in the Realms that suddenly made all these other places accessible to most but they didn't. Now Teleport with Error allowed you to teleport to other planes of existence but that would be like the Plane of Shadow or the like. From Wikipedia: Like the Planescape setting, Spelljammer unifies most of the other AD&D settings and provides a [B][I][U]canonical[/U][/I][/B] method for allowing characters from one setting (such as Dragonlance) to travel to another (such as the Forgotten Realms). However, unlike Planescape it keeps all of the action on the Prime Material Plane and uses the crystal spheres, and the "phlogiston" between them, to form natural barriers between otherwise incompatible settings. Just too many inconsistencies. [/QUOTE]
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Community
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Points of Light setting and current cross-over strategy: Round peg in the square hole.
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