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General Tabletop Discussion
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Points of Light setting and current cross-over strategy: Round peg in the square hole.
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<blockquote data-quote="Remathilis" data-source="post: 6997189" data-attributes="member: 7635"><p>For what its worth, Planescape states there is one Lolth, and her domain "touches every plane where she is worshiped.". (On Hallowed Ground). There is certainly some inconsistencies between how Oerth and Faerun has treated her, but overall Lolth is Lloth. </p><p></p><p>And some deities DO cross over: Tyr, Tyche, Loviatar, Silvanus, and Mielikki and Oghma all came from other worlds (Finns, Greeks, Norse, and Celts) to become Faerunian powers, as did all the Multhorand (Egyptian) pantheon. Mystara has Thor, Odin and a few other Norse deities masquerading as Immortals as well. The racial pantheons of the elves, dwarves, gnomes, halflings, and monstrous powers are shared among Oerth and Faerun (and a few other worlds), Bane was worshiped in a few domains of Ravenloft (due to importing of faith, Lathandar (as the Morninglord) Osiris, Isis, and Set (Egypt) and Belenus (Celts) are worshpped there too). Even Eberron insinuates that the racial pantheons were once worshiped before the Sovereign Host swallowed them up. </p><p></p><p></p><p></p><p>No, they're saying the STORIES of these places have filtered across the multiverse. One DM could say "In my game, the Tomb of Horrors is a legend on a world far removed from Faerun" and another says "Well, in my game, its right next to Myth Drannor!" and the book doesn't say either is wrong; it just says the legend of the Tomb exists and if there is any adventurer stupid enough to try and find it, these are its rules." The book has an Appendix (like PotA did) for putting it whereever you like!</p><p></p><p>That's a sight better than "It now exists only on Nerath". </p><p></p><p></p><p></p><p>The rumored Acerack-based adventure hinted at in The Hero and Dungeonology might address this. Or it might not. They may leave it up to the DM. </p><p></p><p></p><p></p><p>From the Tome of Magic (2e): Although initially discovered and researched on Toril, the FORGOTTEN REALMS@ campaign world, the art of wild magic has quickly spread to other places. Wild mages, through teleporting, spelljamming, planar hopping, and even walking, have carried the precepts of wild magic to lands and worlds far removed from Toril.</p><p></p><p></p><p></p><p>You think this is bad: try making sense of the Doctor Who timeline!</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6997189, member: 7635"] For what its worth, Planescape states there is one Lolth, and her domain "touches every plane where she is worshiped.". (On Hallowed Ground). There is certainly some inconsistencies between how Oerth and Faerun has treated her, but overall Lolth is Lloth. And some deities DO cross over: Tyr, Tyche, Loviatar, Silvanus, and Mielikki and Oghma all came from other worlds (Finns, Greeks, Norse, and Celts) to become Faerunian powers, as did all the Multhorand (Egyptian) pantheon. Mystara has Thor, Odin and a few other Norse deities masquerading as Immortals as well. The racial pantheons of the elves, dwarves, gnomes, halflings, and monstrous powers are shared among Oerth and Faerun (and a few other worlds), Bane was worshiped in a few domains of Ravenloft (due to importing of faith, Lathandar (as the Morninglord) Osiris, Isis, and Set (Egypt) and Belenus (Celts) are worshpped there too). Even Eberron insinuates that the racial pantheons were once worshiped before the Sovereign Host swallowed them up. No, they're saying the STORIES of these places have filtered across the multiverse. One DM could say "In my game, the Tomb of Horrors is a legend on a world far removed from Faerun" and another says "Well, in my game, its right next to Myth Drannor!" and the book doesn't say either is wrong; it just says the legend of the Tomb exists and if there is any adventurer stupid enough to try and find it, these are its rules." The book has an Appendix (like PotA did) for putting it whereever you like! That's a sight better than "It now exists only on Nerath". The rumored Acerack-based adventure hinted at in The Hero and Dungeonology might address this. Or it might not. They may leave it up to the DM. From the Tome of Magic (2e): Although initially discovered and researched on Toril, the FORGOTTEN REALMS@ campaign world, the art of wild magic has quickly spread to other places. Wild mages, through teleporting, spelljamming, planar hopping, and even walking, have carried the precepts of wild magic to lands and worlds far removed from Toril. You think this is bad: try making sense of the Doctor Who timeline! [/QUOTE]
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