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General Tabletop Discussion
*Pathfinder & Starfinder
[Points of Light Setting] The Residuum Must Flow (updated 6/24)
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<blockquote data-quote="77IM" data-source="post: 4313515" data-attributes="member: 12377"><p>I like it! Great minds must think alike, as this is somewhat similar to my 3e setting (<a href="http://forums.gleemax.com/showthread.php?t=221815" target="_blank">http://forums.gleemax.com/showthread.php?t=221815</a>), which was also inspired, in part, by <em>Dune</em>. The major thematic difference is that my setting is specifically the opposite of points of light -- I was trying to build a very urban, political-intrigue oriented setting instead.</p><p></p><p>I very much like your idea that the Empire is so large that its own internal territory isn't fully explored, yet they still have overland transport in the form of airships. It produces a legitimate reason to include airships in the setting, and also provides a very nice contrast between the city-states and the surrounding monster-filed wilderness. I would imagine the villagers in such a situation view the wilderness with much superstition ("If the goblins don't get you, the fey will!").</p><p></p><p>I also like how you worked Warforged into the setting, although I'm not sure where the other PHB races fit in. Maybe they exist in the wilderness -- points of light forming their own sovereign realm intertwined with the human Empire, but not powerful enough to contend with it, or wealthy enough to be worth conquering. This could help give non-human races a more exotic, otherworldly feel, less like humans-in-funny-suits. Maybe the setting has no Feywild -- instead, the remotest parts of the wilderness are the most magical. Maybe, the lodestones draw residuum from the surrounding area, so fantastic beasts and bizarre terrain are much more likely deeper in the wild. Anyway, these are just some random thoughts I just had.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4313515, member: 12377"] I like it! Great minds must think alike, as this is somewhat similar to my 3e setting ([url]http://forums.gleemax.com/showthread.php?t=221815[/url]), which was also inspired, in part, by [i]Dune[/i]. The major thematic difference is that my setting is specifically the opposite of points of light -- I was trying to build a very urban, political-intrigue oriented setting instead. I very much like your idea that the Empire is so large that its own internal territory isn't fully explored, yet they still have overland transport in the form of airships. It produces a legitimate reason to include airships in the setting, and also provides a very nice contrast between the city-states and the surrounding monster-filed wilderness. I would imagine the villagers in such a situation view the wilderness with much superstition ("If the goblins don't get you, the fey will!"). I also like how you worked Warforged into the setting, although I'm not sure where the other PHB races fit in. Maybe they exist in the wilderness -- points of light forming their own sovereign realm intertwined with the human Empire, but not powerful enough to contend with it, or wealthy enough to be worth conquering. This could help give non-human races a more exotic, otherworldly feel, less like humans-in-funny-suits. Maybe the setting has no Feywild -- instead, the remotest parts of the wilderness are the most magical. Maybe, the lodestones draw residuum from the surrounding area, so fantastic beasts and bizarre terrain are much more likely deeper in the wild. Anyway, these are just some random thoughts I just had. -- 77IM [/QUOTE]
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[Points of Light Setting] The Residuum Must Flow (updated 6/24)
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