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[Points of Light Setting] The Residuum Must Flow (updated 6/24)
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<blockquote data-quote="doseyclwn" data-source="post: 4358613" data-attributes="member: 10906"><p>Okay, any of the players in my game in Richmond, VA playing at Joe's house in Bill's game stop reading right now........</p><p></p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p></p><p>Here's the first adventure I'm running. I run this on Sunday night. I have 5 players: 3 experienced (2 of them have been playing since the mid '70s, one since about 1999), and 2 relative newbies (both friends of mine, but neither have played much at all since 1st edition).</p><p></p><p>The PC's (they haven't all made characters yet) are working for one of the Noble Houses, House Nerath (remnants of the old empire, my version of House Atreides), and they are sent on a mission to retrieve the third son of the Current Emperor, a free-spirited lad whom the emperor views as silly (but in reality is not that silly. He's sort of a Scarlet Pimpernel type character). The mission is a ruse, faked by one of the other houses. This house (haven't decided on the name yet) is the big bad (can you tell I'm a buffy fan) for the Heroic Campaign Arc. They've hired a band of mercenaries, a respected organization that's been splintered in recent years (haven't decided why yet), and told them the PC's are trying to Kill the Imperial Prince. The PC's are travelling to the Prince's supposed location on a small airship, when they are attacked by (what they will think) are bandits on 3 small air skiffs. This is where it gets a bit interesting. What happens next will entirely depend on what the PC's do and how it works out for them. If they manage to win the fight and capture one of the bandits, they will learn what that merc organization believes. They could travel to the merc headquarters for a skill challenge with the Head of the Organization or they can try to fight them (although they will be seriously outnumbered). If their airship is forced to land (which is what the bandits are trying to do), depending on how the PC's are doing, they will either be captured and taken prisoner, they can try to fight back (they may or may not win, they will be outnumbered). Or the entire group will be attacked by a Purple Worm (my equivalent of the Spice Worms). Here they have a great opportunity. Unless circumstances prevent it, one of the bandits will ask for the PC's help in defeating/avoiding the worm. If the PC's help them, they will gain allies, perhaps powerful ones depending on how the subsequent skill challenge with the Merc Leader goes. Of course, one option if the PC's bypass all of this is to go to the appointed place, where they will find the Imperial Prince on a hunting expedition. This could cause all kinds of confusion (we'll see what my players are in the mood for), could gain them an ally, make them an enemy, and they could do all sorts of things here. I'm trying to be ready for any eventuality.</p><p></p><p> Meanwhile, their holding is being attacked by Imperial-looking soldiers (I don't think I will actually make them Imperial soldiers, but I may. At the very least, they will look like Imperial Soldiers). Depending upon what point the PC's come back, the attack may be at the beginning, middle, or end. There are literally hundreds of things the PC's could do here. I feel like I'm an experienced enough DM that I can improvise and handle whatever happens. I know all the major players and what their actions/motivations independent of what the PC's are doing are, so it should be easy to see how they would react to the PC's. I hope to give my players a feeling that what they do really matters.</p><p></p><p> Any comments, questions, or ideas would be greatly appreciated.</p><p></p><p> On a side note, I have been thinking about hosting some sort of blog space or webpage with info about this campaign. If there is interest, I would love to open it up to some of y'all as well to post your stories, thoughts, etc.. Of course, I'll want Clark411's blessing and will give him full credit for my version of his ideas.</p></blockquote><p></p>
[QUOTE="doseyclwn, post: 4358613, member: 10906"] Okay, any of the players in my game in Richmond, VA playing at Joe's house in Bill's game stop reading right now........ . . . . . . . . . . . . . . . . . . . . . . . . . . . . Here's the first adventure I'm running. I run this on Sunday night. I have 5 players: 3 experienced (2 of them have been playing since the mid '70s, one since about 1999), and 2 relative newbies (both friends of mine, but neither have played much at all since 1st edition). The PC's (they haven't all made characters yet) are working for one of the Noble Houses, House Nerath (remnants of the old empire, my version of House Atreides), and they are sent on a mission to retrieve the third son of the Current Emperor, a free-spirited lad whom the emperor views as silly (but in reality is not that silly. He's sort of a Scarlet Pimpernel type character). The mission is a ruse, faked by one of the other houses. This house (haven't decided on the name yet) is the big bad (can you tell I'm a buffy fan) for the Heroic Campaign Arc. They've hired a band of mercenaries, a respected organization that's been splintered in recent years (haven't decided why yet), and told them the PC's are trying to Kill the Imperial Prince. The PC's are travelling to the Prince's supposed location on a small airship, when they are attacked by (what they will think) are bandits on 3 small air skiffs. This is where it gets a bit interesting. What happens next will entirely depend on what the PC's do and how it works out for them. If they manage to win the fight and capture one of the bandits, they will learn what that merc organization believes. They could travel to the merc headquarters for a skill challenge with the Head of the Organization or they can try to fight them (although they will be seriously outnumbered). If their airship is forced to land (which is what the bandits are trying to do), depending on how the PC's are doing, they will either be captured and taken prisoner, they can try to fight back (they may or may not win, they will be outnumbered). Or the entire group will be attacked by a Purple Worm (my equivalent of the Spice Worms). Here they have a great opportunity. Unless circumstances prevent it, one of the bandits will ask for the PC's help in defeating/avoiding the worm. If the PC's help them, they will gain allies, perhaps powerful ones depending on how the subsequent skill challenge with the Merc Leader goes. Of course, one option if the PC's bypass all of this is to go to the appointed place, where they will find the Imperial Prince on a hunting expedition. This could cause all kinds of confusion (we'll see what my players are in the mood for), could gain them an ally, make them an enemy, and they could do all sorts of things here. I'm trying to be ready for any eventuality. Meanwhile, their holding is being attacked by Imperial-looking soldiers (I don't think I will actually make them Imperial soldiers, but I may. At the very least, they will look like Imperial Soldiers). Depending upon what point the PC's come back, the attack may be at the beginning, middle, or end. There are literally hundreds of things the PC's could do here. I feel like I'm an experienced enough DM that I can improvise and handle whatever happens. I know all the major players and what their actions/motivations independent of what the PC's are doing are, so it should be easy to see how they would react to the PC's. I hope to give my players a feeling that what they do really matters. Any comments, questions, or ideas would be greatly appreciated. On a side note, I have been thinking about hosting some sort of blog space or webpage with info about this campaign. If there is interest, I would love to open it up to some of y'all as well to post your stories, thoughts, etc.. Of course, I'll want Clark411's blessing and will give him full credit for my version of his ideas. [/QUOTE]
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[Points of Light Setting] The Residuum Must Flow (updated 6/24)
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