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General Tabletop Discussion
*Dungeons & Dragons
[Points of Light] Static Damage an Improvement?
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<blockquote data-quote="Sunseeker" data-source="post: 6183867"><p>I disagree on both counts.</p><p></p><p>Knowing exactly what damage will be makes it easier to account for. If the skeleton hits for 5 damager always, there's never a question of if we need to use weak defensive spell or strong defensive spell, its always the same one. There's never a concern that the next hit might drop you unless your health is less than its attack. In removing variance, it literally removes variables, imo, it takes the "edge" off of combat.</p><p></p><p>Crits are, IMO, too rare to be significant, unless we add some skill or stat that regularly improves critical chance, which I find unlikely.</p><p></p><p>To your second point, it does not make secondary effects more interesting. It puts more demand on them to be interesting, yes, but that is no guarantee that they will be. It becomes even more drab when they are not. As well, I feel that simplicity in secondary effects is superior to "cool". I do a great deal of work in my 4e games to draw down the complexity secondary effects often bring.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6183867"] I disagree on both counts. Knowing exactly what damage will be makes it easier to account for. If the skeleton hits for 5 damager always, there's never a question of if we need to use weak defensive spell or strong defensive spell, its always the same one. There's never a concern that the next hit might drop you unless your health is less than its attack. In removing variance, it literally removes variables, imo, it takes the "edge" off of combat. Crits are, IMO, too rare to be significant, unless we add some skill or stat that regularly improves critical chance, which I find unlikely. To your second point, it does not make secondary effects more interesting. It puts more demand on them to be interesting, yes, but that is no guarantee that they will be. It becomes even more drab when they are not. As well, I feel that simplicity in secondary effects is superior to "cool". I do a great deal of work in my 4e games to draw down the complexity secondary effects often bring. [/QUOTE]
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[Points of Light] Static Damage an Improvement?
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