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[Points of Light] Static Damage an Improvement?
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<blockquote data-quote="WhatGravitas" data-source="post: 6184415" data-attributes="member: 33132"><p>Though, interestingly, you run into a weird effect at high-level 4E: You roll more and more dice, so the damage becomes more and more bell curve-shaped, meaning it's starting to average itself out anyway.</p><p></p><p>For example:</p><p>- 5d10 damage effect will do 27.5 damage on average - with a standard deviation of 6.42, that's 23% of the average - and you'll roll maximum damage in 0.001% of all rolls.</p><p>- 1d10 damage effect will do 5.5 damage on average - with a standard deviation of 2.87, that's 52% of the average - and you'll roll maximum damage in 10% of all rolls!</p><p></p><p>Add to that that the static component of high level 4E also increases and you end up in the weird spot that the higher the level, the more you have to roll, but the less the roll means.</p><p></p><p>This is another reason why I like average damage, at low level, it takes out some swingy-ness, at high level it cuts down on the "clutter" of rolls without even having a big impact, due to the natural "averaging" of large dice expressions.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 6184415, member: 33132"] Though, interestingly, you run into a weird effect at high-level 4E: You roll more and more dice, so the damage becomes more and more bell curve-shaped, meaning it's starting to average itself out anyway. For example: - 5d10 damage effect will do 27.5 damage on average - with a standard deviation of 6.42, that's 23% of the average - and you'll roll maximum damage in 0.001% of all rolls. - 1d10 damage effect will do 5.5 damage on average - with a standard deviation of 2.87, that's 52% of the average - and you'll roll maximum damage in 10% of all rolls! Add to that that the static component of high level 4E also increases and you end up in the weird spot that the higher the level, the more you have to roll, but the less the roll means. This is another reason why I like average damage, at low level, it takes out some swingy-ness, at high level it cuts down on the "clutter" of rolls without even having a big impact, due to the natural "averaging" of large dice expressions. [/QUOTE]
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[Points of Light] Static Damage an Improvement?
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