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Points of light - Unpopular adventurers?
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<blockquote data-quote="WhatGravitas" data-source="post: 3917268" data-attributes="member: 33132"><p>I guess, and that's the beautiful thing about points of lights, it could vary from town to town.</p><p></p><p>If a town was recently target of raids, bandit attacks, marauding adventurers: Then they're outright hated.</p><p>If the town was quiet for a time, they're probably just ignored or eyed suspiciously.</p><p>If the town sees it fair share of outsiders (perhaps because it's close to a trade lane), then they're ignored.</p><p>If there are monsters or other adventurers were there recently (without wreaking havoc, but helping them), then they're welcome.</p><p></p><p>Of course, other factors will also influence that:</p><p></p><p>If the party has a good face (i.e. bard), who can entertain the town, trade stories and news... this will be good.</p><p>If the party is overtly arcane - they may end on the stake (or at least are accused of black magic and witchcraft).</p><p>Clerics (i.e. priests) with prominent gods and holy symbols are probably (together with the party) as sacrosanct, will be respected/revered whatever. The reverse is, of course, also true (i.e. locally hated or unpopular faith).</p><p>Money will change a lot - a generous party (nice tip for tavern wrench, helping beggars a.s.o.) will probably also garner some friends (and thieves).</p><p></p><p>The more "stable" a PoL setting is, the more important become the latter factor, i.e. outward appearance and demeanour of the group.</p><p></p><p>I think there's a lot of potential in this question!</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3917268, member: 33132"] I guess, and that's the beautiful thing about points of lights, it could vary from town to town. If a town was recently target of raids, bandit attacks, marauding adventurers: Then they're outright hated. If the town was quiet for a time, they're probably just ignored or eyed suspiciously. If the town sees it fair share of outsiders (perhaps because it's close to a trade lane), then they're ignored. If there are monsters or other adventurers were there recently (without wreaking havoc, but helping them), then they're welcome. Of course, other factors will also influence that: If the party has a good face (i.e. bard), who can entertain the town, trade stories and news... this will be good. If the party is overtly arcane - they may end on the stake (or at least are accused of black magic and witchcraft). Clerics (i.e. priests) with prominent gods and holy symbols are probably (together with the party) as sacrosanct, will be respected/revered whatever. The reverse is, of course, also true (i.e. locally hated or unpopular faith). Money will change a lot - a generous party (nice tip for tavern wrench, helping beggars a.s.o.) will probably also garner some friends (and thieves). The more "stable" a PoL setting is, the more important become the latter factor, i.e. outward appearance and demeanour of the group. I think there's a lot of potential in this question! Cheers, LT. [/QUOTE]
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