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Points of light with high magic
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<blockquote data-quote="tomBitonti" data-source="post: 3884388" data-attributes="member: 13107"><p>Hi,</p><p></p><p>Borrowing an idea from 4E (but not intending this to be a 4E discussion): Points-of-light. My question is what would a region look like assuming points-of-light and assuming that high magic is available.</p><p></p><p>I'm imagining that with access to high magic, low level individuals simply have no chance in the wilderness, hence they are forced to band together into well defended cities / citadels. These are internally supplied (think large magically lit greenhouses: with perpetual power sources, self-contained communities become very possible), with strong magical barriers and equally strong city walls, and connected with other citadels via portals and teleport circles. Transport between cities that does not use the portal network would be by large, slow moving and well armored convoy, or by fast, magically stealthed, courier. The political environment of a particular city would be highly dependent on the source of power for the city (for example, one city could be led by a powerful half-celestial, and another by a powerful half-demon). And finally, the lands between the cities would be half-wilderness, half magical wastelands filled with all sorts of beasts and wild tribes.</p><p></p><p>(A foundational question: How would a civilization survive if at any time in a given region there could be a spontaneous incursion of powerful teleport capable demons?)</p><p></p><p>Citadels would be constantly fending off attacks, while launching their own raids, while sending foraging parties out to obtain rare resources.</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 3884388, member: 13107"] Hi, Borrowing an idea from 4E (but not intending this to be a 4E discussion): Points-of-light. My question is what would a region look like assuming points-of-light and assuming that high magic is available. I'm imagining that with access to high magic, low level individuals simply have no chance in the wilderness, hence they are forced to band together into well defended cities / citadels. These are internally supplied (think large magically lit greenhouses: with perpetual power sources, self-contained communities become very possible), with strong magical barriers and equally strong city walls, and connected with other citadels via portals and teleport circles. Transport between cities that does not use the portal network would be by large, slow moving and well armored convoy, or by fast, magically stealthed, courier. The political environment of a particular city would be highly dependent on the source of power for the city (for example, one city could be led by a powerful half-celestial, and another by a powerful half-demon). And finally, the lands between the cities would be half-wilderness, half magical wastelands filled with all sorts of beasts and wild tribes. (A foundational question: How would a civilization survive if at any time in a given region there could be a spontaneous incursion of powerful teleport capable demons?) Citadels would be constantly fending off attacks, while launching their own raids, while sending foraging parties out to obtain rare resources. [/QUOTE]
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