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<blockquote data-quote="Boris the Bagger" data-source="post: 4451658" data-attributes="member: 76006"><p>This book as a lot packed within its 48 pages. The title reflects the concept used by the authors to develop lands where civilization is sparse and darkness dominates. Robert Conley and Dwayne Gillingham display an excellent knowledge of gaming lore and how to develop livable land for characters to explore for countless sessions. Points of Light is system neutral. The first thing you will notice are the beautifully rendered maps, also created by Robert Conley. They use a numbered hex grid system. Traveling across the map is made simple and referencing encounters or sites is made easy. Then there are several mini maps included through out. It gives the feeling of a vast land without being lost or confused. Creatures and people are given a level or HD to determine their experience or difficulty level. A DM can alter the difficult of an encounter easy enough to make it challenging for the party. The entries have a few details, an interesting fact or two, but the rest is left to the DM to develop. And here is where this product stand above the rest I have recently read. Even with a few sentences there is a connection between these places. These places did not just pop up because the writers wanted to fill in a blank space. There is reason and history backing each place. This is what makes these livable lands for characters. It’s not just about dungeon crawling or wiping out hordes of orcs (which there is plenty of both), but political intrigue, battle between gods and the threat of even a greater enemy. If you are looking for a product to jump-start any fantasy campaign this is the one. Or if you need something to spice up a current campaign Points of Light gives you several options to choose from. These 48 pages feels like it gives you 200 pages of content.</p></blockquote><p></p>
[QUOTE="Boris the Bagger, post: 4451658, member: 76006"] This book as a lot packed within its 48 pages. The title reflects the concept used by the authors to develop lands where civilization is sparse and darkness dominates. Robert Conley and Dwayne Gillingham display an excellent knowledge of gaming lore and how to develop livable land for characters to explore for countless sessions. Points of Light is system neutral. The first thing you will notice are the beautifully rendered maps, also created by Robert Conley. They use a numbered hex grid system. Traveling across the map is made simple and referencing encounters or sites is made easy. Then there are several mini maps included through out. It gives the feeling of a vast land without being lost or confused. Creatures and people are given a level or HD to determine their experience or difficulty level. A DM can alter the difficult of an encounter easy enough to make it challenging for the party. The entries have a few details, an interesting fact or two, but the rest is left to the DM to develop. And here is where this product stand above the rest I have recently read. Even with a few sentences there is a connection between these places. These places did not just pop up because the writers wanted to fill in a blank space. There is reason and history backing each place. This is what makes these livable lands for characters. It’s not just about dungeon crawling or wiping out hordes of orcs (which there is plenty of both), but political intrigue, battle between gods and the threat of even a greater enemy. If you are looking for a product to jump-start any fantasy campaign this is the one. Or if you need something to spice up a current campaign Points of Light gives you several options to choose from. These 48 pages feels like it gives you 200 pages of content. [/QUOTE]
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