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<blockquote data-quote="Alzrius" data-source="post: 4928204" data-attributes="member: 8461"><p>Well, I much prefer it for what it did for a lot of the main spellcasting classes. A specialist wizard really feels different from a generalist wizard now, and from other specialists, in both powers and flavor. Same goes for sorcerers now that they vary by what bloodline they choose, and even cleric domains add a greater degree of variance when chosen. And half-orcs actually seem worth playing.</p><p></p><p>A lot of the rules changes really are easier for play now, also. CMB vs. CMD is a very elegant mechanic, and I like that all monsters have a flat XP listing. Picking skills and totaling up that skill bonus is simpler now, and polymorphing spells are somewhat curtailed. These are all relatively minor changes that speed things up nicely at the game table.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4928204, member: 8461"] Well, I much prefer it for what it did for a lot of the main spellcasting classes. A specialist wizard really feels different from a generalist wizard now, and from other specialists, in both powers and flavor. Same goes for sorcerers now that they vary by what bloodline they choose, and even cleric domains add a greater degree of variance when chosen. And half-orcs actually seem worth playing. A lot of the rules changes really are easier for play now, also. CMB vs. CMD is a very elegant mechanic, and I like that all monsters have a flat XP listing. Picking skills and totaling up that skill bonus is simpler now, and polymorphing spells are somewhat curtailed. These are all relatively minor changes that speed things up nicely at the game table. [/QUOTE]
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