Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Points to note...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 4928947" data-attributes="member: 15538"><p>1. Class rebalancing</p><p></p><p>- Fighters no longer have to scour two or three sourcebooks to get the best feats. Instead, they get Weapon Training ladled on every five levels to keep them competitive, and there are plenty of good tactical options in the core rulebook. The new skill system is also fighter friendly.</p><p>- Sorcerer bloodlines. Nuff said.</p><p>- Wizards. If you did nothing else, stealing the new rules for specialist wizards would be worth doing. The spell-like abilities they get also give them parity with sorcerers at lower levels in terms of staying power.</p><p>- Rogues. None of this waiting till 10th level to rock business. </p><p>- Paladins, rangers, and druids all closer to their archetype and simpler.</p><p>- Bards and barbarians have more flexibility in using their abilities.</p><p></p><p>2. Skills</p><p></p><p>This is another thing worth stealing. In addition to a slimmer more game-friendly skill list, the new approach to class skills makes it less punishing for a character to dabble in an outside skill or two, and prerequisites for prestige classes are less torturous. </p><p></p><p>3. Combat Maneuvers</p><p></p><p>Again, this is a sub system worth stealing on its own. Unified and simplied maneuvers system that does pretty much everything the 3.5 version does, but with less hassle in most cases. </p><p></p><p>4. It will pay divideds now</p><p></p><p>Honestly, I wasn't planning on converting my current high level 3.5 campaign but I am pretty much convinced I am going to now. It will save time every time skill ranks are spent, and every time a monster grapples. Monsters with difficult defenses won't put party members out of action. And it will save me a ton of time every time I calculate XP. I am really looking forward to ditching the CR/CL/XP table and never looking at it again. </p><p></p><p>5. The downsides are minimal</p><p></p><p>I might have to update a PrC or two, and if I want to look closely at the spell lists, some things have changed. But I don't have to care.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4928947, member: 15538"] 1. Class rebalancing - Fighters no longer have to scour two or three sourcebooks to get the best feats. Instead, they get Weapon Training ladled on every five levels to keep them competitive, and there are plenty of good tactical options in the core rulebook. The new skill system is also fighter friendly. - Sorcerer bloodlines. Nuff said. - Wizards. If you did nothing else, stealing the new rules for specialist wizards would be worth doing. The spell-like abilities they get also give them parity with sorcerers at lower levels in terms of staying power. - Rogues. None of this waiting till 10th level to rock business. - Paladins, rangers, and druids all closer to their archetype and simpler. - Bards and barbarians have more flexibility in using their abilities. 2. Skills This is another thing worth stealing. In addition to a slimmer more game-friendly skill list, the new approach to class skills makes it less punishing for a character to dabble in an outside skill or two, and prerequisites for prestige classes are less torturous. 3. Combat Maneuvers Again, this is a sub system worth stealing on its own. Unified and simplied maneuvers system that does pretty much everything the 3.5 version does, but with less hassle in most cases. 4. It will pay divideds now Honestly, I wasn't planning on converting my current high level 3.5 campaign but I am pretty much convinced I am going to now. It will save time every time skill ranks are spent, and every time a monster grapples. Monsters with difficult defenses won't put party members out of action. And it will save me a ton of time every time I calculate XP. I am really looking forward to ditching the CR/CL/XP table and never looking at it again. 5. The downsides are minimal I might have to update a PrC or two, and if I want to look closely at the spell lists, some things have changed. But I don't have to care. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Points to note...
Top