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<blockquote data-quote="Viktyr Gehrig" data-source="post: 4930483" data-attributes="member: 9249"><p>Well, my experience is different from the others in this thread. I'm not running a <em>Pathfinder</em> game, I'm liberally borrowing rules from <em>Pathfinder</em> for my heavily modified 3.5 game.</p><p></p><p>I'm borrowing <strong>a lot</strong>. I'm adopting most of the extra class features wholesale and modifying my non-core classes accordingly. I was using a lot of the same changes to the skill system when I got my copy, and I've ended up adopting most of their reforms, even if I hadn't considered them before. Since you're already holding the book, it's worth the effort to flip through the chapters on Races, Classes, Skills, and Feats at least.</p><p></p><p></p><p></p><p>Yeah... I'm tying Sorcerers even closer to dragons in my game, but I can't deny that what they did with the different bloodlines-- including the basic arcane "bloodline"-- is an incredible piece of work. Shapes your spell selection and gives you special powers, so Sorcerers really stand out.</p><p></p><p></p><p></p><p>I wouldn't say that. Clerics and Paladins in particular gained a lot of power in the lower level ranges-- though the Cleric's gain is mainly in being able to heal without sacrificing his other abilities.</p><p></p><p>I'm keeping the new Channel Energy and Lay on Hands rules... but it would take a lot of convincing for me to be willing to accept the Paladin's new Smite.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 4930483, member: 9249"] Well, my experience is different from the others in this thread. I'm not running a [i]Pathfinder[/i] game, I'm liberally borrowing rules from [i]Pathfinder[/i] for my heavily modified 3.5 game. I'm borrowing [b]a lot[/b]. I'm adopting most of the extra class features wholesale and modifying my non-core classes accordingly. I was using a lot of the same changes to the skill system when I got my copy, and I've ended up adopting most of their reforms, even if I hadn't considered them before. Since you're already holding the book, it's worth the effort to flip through the chapters on Races, Classes, Skills, and Feats at least. Yeah... I'm tying Sorcerers even closer to dragons in my game, but I can't deny that what they did with the different bloodlines-- including the basic arcane "bloodline"-- is an incredible piece of work. Shapes your spell selection and gives you special powers, so Sorcerers really stand out. I wouldn't say that. Clerics and Paladins in particular gained a lot of power in the lower level ranges-- though the Cleric's gain is mainly in being able to heal without sacrificing his other abilities. I'm keeping the new Channel Energy and Lay on Hands rules... but it would take a lot of convincing for me to be willing to accept the Paladin's new Smite. [/QUOTE]
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